You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
This is much more of an objective army than an offensive one. Zeph grabs the middle and sits there, creating a "safe zone" for my guys, forming a little base. The Imp goes on the close objective. Pyre Spirit helps protect as well, and is quite capable of holding an objective. Bladey is a strong surger and lends a good attack to the army, while the Krugg is a deep threat, killing off healers and/or other support. The Deathsinger brings guys back, one nice trick being to kill their healer with the Krugg then bring it back to heal one of my guys. Overall, I'm pretty confident in this army.
Personally i'd downgrade the *** CP to a ** bringing it to 15, since the stats are relatively the same. I'd then switch out the *** Blade Golem for a ** Skull Golem, trading the extra click of base damage for a click of ram.
Then toss in a Podo to fill out the remaining clicks if you go with the above advice of the WHK, or, if you don't, replace the imp entirely with a * Shade.
Originally posted by rappl Skull Golem also gets frenzy after what, 2 clicks? I have no healer for him, and don't want to have to keep him around Zeph.
the standard skull golem gets frenzy after 4 or 5 clicks, by the time he gets it i usually find him in a position where id be using him
By the time he gets Frenzy, you've rammed your opponent and attacked him at least once, if not twice, for giving you a total of 4-7 clicks of damage against them. If they attempt to Frenzy him and then leave him alone, they're leaving themselves near a unit that you'll be constantly attacking with and always pushing. Thinking that Frenzy like Skull Golem's is a weakness is a common mistake.
I'd still rather use the Blade Golem though, to give me a better chance against figures like Caldera. I already have autodamage, and would prefer an 11 for 4 on a 19 defence then a 10 for 3.