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Here is the second installment of my Faction Pure series. Similar to a Dark Crusaders army I posted previously this one abides by the new rotation restrictions to be implemented this April.
This design is DC pure. So if anyone has any suggestions, please include only DC (not Necropolis Sect) figures in the design paradigm.
300 points total.
This design is straight foward. Grab and Maintain objectives with the Zomie Centaurs. Engage when necessary.Play defensively and weaken opponent with Sangine. Force your opponent to commit to Sanguine or suffer attrition loss. Rinse and repeat.
Sanguine is the Heavy Hitter. Don't be afraid to rush directly into enemy territory. An opponent will be forced to engage or attack Sanguine at range. If he/she does this enough either Sanguine will fall and the bow will detonate or Sanguine will be at a "Magic Spot" on his dial (close to detonating w/ghostform, or at a 10 attack 4 damage w/ghostform)
You can afford to lose Centaurs if the bow detonates and effects them. Remember, you can revenant as you wish. As a last ditch effort(and the price of the deathsinger) you can revenant Sanguine within 10 inches of the bow, reanimate him directly on it, use a special action to pick it up and detonate the bow again. After this occurs, your remaining Centaurs should have no trouble insuring victory.
Actually, reving on the Bow is not a viable option, IMO. The only way for it to work would be to Shockwave the figure to death on the spot, otherwise it is removed from the game rather than eliminated . I believe it has been ruled on.
Otherwise, it's an interesting concept. Just keep in mind, that while this army is legal for the rotation, the mounts and the like in DR may screw it over. Things like Trample sound pretty nasty. Whether they really are, we'll have to wait and see. ;)
My only suggestion would be to maybe work in a *Crusader Priest for Necromancy with your Centaurs, and you could so if you drop the Deathsinger and 1 centaur and then upgrade 4 or so of the others to **'s with quickness.
You gain actions and lose revenent but you can still bring back the Centaurs, but then again, revenent is so powerful that you might not need necromancy.
Well, creating the idea of using so many centaurs, this is what I've learned: necro is great! however, you also need a revenanter to take out your opponents' figures. Summon isn't going to be so powerful after rotation is set in, but I know with feasting raptors it will still be there, so you need a way to start eliminating mage spawn from the summon pool, and revenant is a great way to do that.
Without revenant I ended up killing one werewolf three times, and you can bet he did some damage to my pony men, so it's something to watch out for. I prefer your original build to the dark crusader one.