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Well here's what I'm planning on taking to Blood on the Water.
Magestone Golem ***
Guild Enhancer **
Magus Relaphon
Zombie Centaur ***
Sanguine w/Silvercloud
Domains:
Rain and Mud
Clear Skies
My only sticking point is whether I should add a tough amotep gunner or a tough Xandressean Sailor. Any thoughts?
whats the idea with Sanguine/Silvercoud? Besides the fact that it drops any soaring figs without GF/Sunsword/Kosian Shieldtome, sanguine does not benefit from the extra speed, adn there are better options out there...
Also, I'm not a big fan of the *** Magestone Golem... ain't there any better options out here?
I think the idea is to intimidate all soaring figures to stay away from the water, because if sanguine shoots them they drop right in. I'm not sure if the water's shallow or deep however.
If it's deep, I really like the idea and you're really taking advantage of the scenario. If it's shallow it's not a horrible idea because you're still slowing the soaring figure down.
Yeah that's pretty much the idea with Sanguine.
As for the Magestone Golem, I find it very useful for myself. My big debate about the gunner vs. the sailor, is that I would love to have some aquatic fig in the mix, but the gunner is very tempting to intercept any figs crossing the water.
Yeah, I understand where you're coming from on the sailor thing. I think the gunner will be more effective though simply because you can create a kill zone around the water when he's on the edge, keeps figures away from it pretty well.
Well I ended up going 1W/1L with this army. First match I ended up going against a Tremelen with Magestone Shield. With my highest attack only a 10, it did not look good at all. The dice gods smiled on me though, and I managed to roll boxcars with the Magestone Golem, dealing at total of 6 damage. Still lost though. Weakest point in my army turned out to be the ***Zombie Centaur. Died early in both games. Since there is one more game this month, I'm going to study and try and replace it with something else. I'll post the new army at some point.
Oh and before I forget, even though I didn't win, I still got Fellowship, so I dedicate it to you Folds. Thanks. And you too Olan.
K, after looking over the army I'm not sure that I do want to take out the centuar. If I did, I'd put in a **Amotep Gunner and *Utem Crossbowman....this is due to what figs I have and points left over. Reasoning behind all this, is ranged formations. Somethhing I didn't even think of doing. Would have solved that stupid 22 defense Tremelen problem a lot sooner. I know that Its not actually that good, but its something. So, keep the centaur or pick up a ranged formation?
actually, the Centaur isn't too bad to dealw ith uber-high defenses without toughness, simply use Shakeoff damage to reduce it to a manageable level... Actually, if you could fit some auto-damage (Ram/Venom/Shakeoff) in the army, rather then the *** Magstone Golem, you should be able to deal with Tremelen and his big shield...
Besides, against something like this, the best option is usually to simply ignore it, and go for the rest of the army...
Besides this, Relaphon is quite a nice figure, but did you think about giving him a relic?