You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
These are the only figures that i dont think would do well in that environment.
5. half - troll gorger**-too slow, will be outsurged by everything making his charge worthless.
7. mindsifter***-low damage potential, however, you could use it's magic confusion to bring someone close to the gorger.
8. galeshi knife dancer**-hard to pull off sneak attack.
other than those figures the army looks solid with multipurpose figures.
Yes, mindsifter is good and halftroll can move up to 8 inches and surge or up to 4 inches and charge (i and my friends play on something like 1.0 charge), also thorn maiden is good for controlling the objective because of pole arm, venom and 18 defense (19 with grasslands)
verewolf is good for surging and almost no one can hit him with range attack (stealth).
Only centaur lt. cost little to much (33pt).
well, are you playing by house rules? because you cannot combine elemental league figures with elemental freeholds figures unless you have the forest alliance spell.
there is almost no tournaments in Cro. I play house rules with friends. we play like EF and EL are the same faction. And same for other factions. (cause we have many 1.0 figures). we play on 2.0 rules but with all figures. we modify something (like - 1.0 figures with flight can use soaring ;) )
You would want to find a summoner, and additional magespawn figures. that would round out the army a lot. otherwise, see if you can find a sorcerer and put the call familiar spell on him/her. That would work wonders with the werewolves as well as the zombie centaurs