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Special ability survivor (Attack/Defense) - Round 2
Last round Battle Armor, Cursed, Flame/Lightning, Limited Invisibility and Stormfire all got the boot. This round, we're combining attack and defense special abilities, since the list has been trimmed down.
This round, we'll be removing the top 3 vote getters. Vote for the special ability you want to "vote off the list."
Terrify is terrible. Abilities that only work 1/3rd of the time are even more annoying than those that only work 1/2 the time. It's a waste of ink and points, usually.
Originally posted by Kenntak Shockwave -- don't see it anymore.
I think Shockwave is very useful now. For one, it overcomes all the anti-range available now (including the superpowerful Galeshi Sunsword). This was my favorite ability to use against Varatrix for a while after 2.0 was released and he was overplayed. Secondly, it can be used even when based.
Even in unrestricted, the ability is probably best with Oracle of Rokos figures. In standard tournaments, there are only two figures to copy it from, and they aren't too cheap (Therenody and Nyx). Still, there are lots of options in unrestricted.
Magic Retaliation was the big vote getter this round, so it's gone. Since there is a 4 way tie for 2nd, I'm just going to remove them all to cut the list down a lot.
So, Hex, Shockwave, Sneak Attack and Terrify all get the boot as well.