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Ok.... I've been thinking, there are major disadvantages to characters with no team affilitation or playing multi-team decks. I agree they can be played, but Reinforcement is HUGE I've found, and that means you need characters on the same team (also Team attacks, but I don't find that to be as big a problem). What got me thinking was Juggernaut. I was looking at his card with no team affiliation and thought "well, team-up cards won't help, kind of sucks since he's an X-Man now."
So since we have the team combination cards like "Marvel Team-Up" , "Mutant Nation" etc... We should have a card to change individual characters....
Such as: "Welcome to the X-Men"
Target character now has the X-Men team affiliation. The character retains any current team affiliations.
I only say this because in the comics Teams pick up and lose people all the time, even villians or heroes (Rogue to X-Men, Colossus to Brotherhood etc) and game-wise it would help make dual team decks more useful.
Maybe I'm crazy... I don't know.... Tell me what you think
I think it could work if it was treated as a unique card; You could only have one in play at a time. Otherwise it would pretty much ruin the whole team idea in the first place. It would be cool to have some WILDCARD players like you do in heroclix.
"One of Us"
Equipment
Cost: 3
Target character with no team affiliation gains the team affiliation of one of your character cards in play.
"Welcome to Charles Xaviers School for Gifted Children. A place for new starts."
I don't think this would be over-powered (especially being an Equipment card that you'd have to pay for and restricted to unaffiliated characters). It would be useful for getting unaffiliated cards into teams, but I don't think it'd be too overly powerful. It might restrict future card development (you have to think about whether a new card would be over-powered when combined with team specific cards) which is a good reason why I could see this card not being made.
I didn't want to start a new thread, so I wandered around, thought I'd add it here. I want to see a card that roughly equates to the following:
Plot Twist
Pyrrhic Victory
Threshold: 4
Ongoing: All stunned Brotherhood characters are considered exhausted once the combat phase ends, and through the recovery phase. Only two exhausted characters under your control may be readied during the recovery phase, all other exhausted are discarded. For every exhausted character discarded, target opponent loses 1 endurance.
"A war is coming, Charles, and I intend to fight it - by any means necessary."
Basically the idea is this - the card on its own is kinda nifty because you can save two characters that were stunned when you may have only been able to save one. Further, while you might lose many characters initially, your opponent will get a little zap due to the endurance hit (therefore continuing the Brotherhood E-Drain strategy).
The bigger idea is to team the X-Men and Brotherhood and to get this card and Xavier's Dream out. If you can do it, and nothing happens to these PTs, it's a lock on your Dream Win. Basically just an attempt to make the Dream Win more viable because right now, just at a glance anyway, it seems somewhat... of a dream I guess heh. :)
Anyway, just a fun idea. I like the notion of Magneto and Xavier having to work together to ever really have a shot at making the Dream a reality.