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OK I have a couple more questions after having had a chance to play it some more.
Since you don't check endurance reaching zero until the end of the turn, what happens if both players are reduced to zero endurance or lower? Is it a tie or the one with the lowest endurance loses? The rule book merely states when you reduce your opponent's to zero or lower you win (or something similar).
Second. During an attack after a chain of plot twists/powers/locations resolves can you play another one? Or is this similar to yugioh where you only get one chance to chain before you calculate the combat.
Spot's Knight:grin:
EDIT: Ignore the second question. I just read the post where Alex explains the attack steps in detail. ;)
"1. If any player has zero or less endurance, he is knocked out of the game. If all players have zero or less endurance, the player with the highest (closest to 0) endurance wins the game. If all players have 0 or less endurance and there is a tie for the highest endurance, each of the tied players play another turn."
It's actually interesting, since you will have to calculate into the negative numbers to determine the winner. First time i've ever seem that, all other games i've seen, as soon the lp is 0 the game is over.
Yeah... but those games are probably turn based. This game actually shares turns, you have to check both players endurance at the same time which could result in a tie. I think it's a good solution because the person with initiative should have made sure they could beat the person down more... and if not.. .then they'll get beat down on the tie-breaker turn.