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Alfred Pennyworth: Faithful Friend [rare]
DOR-001
Cost: 1
ATK: 1
DEF: 1
Alfred Pennyworth comes into play exhausted.
Activate, return Alfred Pennyworth to owner’s hand -> Search your deck for a plot twist or equipment card, reveal it, and put it into your hand. Shuffle your deck. Use this power only if you control another Gotham Knights character.
“Let me get that for you, Master Bruce.”
Azrael: Jean-Paul Valley [common]
DOR-002
Cost: 6
ATK: 13
DEF: 11
Loyalty. Whenever Azrael stuns a defender with reinforcement, KO that defender.
Boost 1: When Azrael comes into play, he gets + 2 ATK and +2 DEF, has flight, and has range this turn.
“We do not have to be who others make us.”
Barbara Gordon*Oracle: Information Network [rare]
DOR-003
Cost: 2
ATK: 1
DEF: 2
As an additional cost to recruit Barbara Gordon, reveal another Gotham Knights character card from your hand.
Pay 1 resource point -> Draw a card. Use this power only once per turn.
Activate -> Draw a card. Use this power only during the recovery phase.
Once Batgirl, Barbara Gordon became Oracle after being paralyzed by a gunshot wound from the Joker.
Batman: Caped Crusader [common]
DOR-004
Cost: 5
ATK: 9
DEF: 9
Whenever Batman stuns a defender, that defender’s controller loses endurance equal to that defender’s recruit cost. (This is in addition to the normal stun endurance loss.)
Out of the grips of violence, justice is born.
Batman: The Dark Knight [rare]
DOR-005
Cost: 7
ATK: 7
DEF: 7
Loyalty. Batman gets +X ATK and +X DEF, where X is the number of cards in your hand.
Exhaust a Gotham Knights character you control -> Draw a card.
“Tell all your friends. Tell them they’re finished. Tell them the streets belong to the Batman.”
Batman: World’s Greatest Detective [uncommon]
DOR-006
Cost: 3
ATK: 5
DEF: 4
As an additional cost to recruit Batman, reveal another Gotham Knights character card from your hand
Activate -> KO target ongoing plot twist. Its controller puts the top card of his deck into his resource row. Use this power only during the recovery phase.
“The world only makes sense when you force it to.”
Cassandra Cain*Batgirl: Martial Artist [common]
DOR-007
Cost: 4
ATK: 8
DEF: 7
Loyalty. Discard a Gotham Knights character card from your hand -> Cassandra Cain gets +1 ATK and +1 DEF this attack.
Cassandra’s father never taught her to speak, instead training her as a silent assassin.
Catwoman: Selina Kyle [common]
DOR-008
Cost: 4
ATK: 6
DEF: 7
Whenever Catwoman causes breakthrough to an opponent, you draw a card and that opponent discards a card from his hand.
“This is just a momentary bout of conscience. It will pass soon.”
Commissioner Gordon: James Gordon [uncommon]
DOR-009
Cost: 2
ATK: 2
DEF: 2
Ranged Combat
Army Gotham Knights characters you control get +1 ATK and +1 DEF.
Pay 3 endurance -> KO target equipment an opponent controls.
Once tasked to capture Batman, Gordon has forged a valuable friendship with the Caped Crusader.
Dick Grayson*Nightwing: High Flying Acrobat [rare]
DOR-010
Cost: 4
ATK: 7
DEF: 7
Whenever Dick Grayson stuns a defender, you may stun target character with the same cost as that defender.
Boost 1: When Dick Grayson comes into play, if you control another Gotham Knights character, stun target army character.
In becoming Nightwing, Dick stepped out of the shadow of the bat.
Dick Grayson*Nightwing: Defender of Blüdhaven [common]
DOR-011
Cost: 6
ATK: 12
DEF: 12
Whenever Dick Grayson stuns a character, draw a card.
Discard a Gotham Knights character card from your hand -> Target defender has reinforcement this attack.
Nightwing protects crime-riddled Blüdhaven, located just outside Gotham City.
Dick Grayson*Robin: Sidekick [rare]
DOR-012
Cost: 3
ATK: 3
DEF: 4
Activate, discard a Gotham Knights character card from your hand -> If target defender protecting Dick Grayson would become stunned this attack, instead exhaust it and move it to the support row.
Like Bruce Wayne, Dick Grayson was orphaned by crime. Like Batman, he battles against it.
Dinah Laurel Lance*Black Canary: Canary Cry [common]
DOR-013
Cost: 3
ATK: 4
DEF: 3
Ranged Combat
Activate -> Exhaust target unprotected character. Use this power only during your attack step.
A vicious martial artist, Dinah Lance also possesses the Canary Cry, a hypersonic scream.
GCPD Officer: Army [common]
DOR-014
Cost: 1
ATK: 1
DEF: 1
Ranged Combat
While GCPD Officer is exhausted, it has reinforcement.
The “Blue Boys” protect Gotham from itself.
Harvey Bullock: GCPD Detective [uncommon]
DOR-015
Cost: 1
ATK: 1
DEF: 1
Ranged Combat
Exhaust X army Gotham Knights characters you control -> Exhaust target character if its cost is less than X.
Bullock has only three vices: donuts, cigars, and old movies.
Huntress: Helena Rosa Bertinelli [common]
DOR-016
Cost: 3
ATK: 4
DEF: 4
Ranged Combat
While Huntress is attacking or defending, characters may not be the target of plot twists your opponents control.
Helena Bertinelli lost her family to mob warfare and became Huntress in a quest for revenge.
Lady Shiva: Sandra Woosan [common]
DOR-017
Cost: 5
ATK: 9
DEF: 9
Loyalty. Whenever Lady Shiva is attacked by a single character, she gets +3 ATK and +3 DEF this attack. (She does not get this modifier when team attacked.)
A peerless martial artist, Lady Shiva at one time trained the Batman, Batgirl, and Robin.
Lucius Fox: Wayne Enterprises Executive [rare]
DOR-018
Cost: 1
ATK: 0
DEF: 1
As an additional cost to recruit Lucius Fox, reveal another Gotham Knights character card from your hand.
Activate, return Lucius Fox to owner's hand -> Gain 1 resource point. Spend this resource point only to recruit equipment cards. Use this power only during your recruit step.
Spoiler: Stephanie Brown [uncommon]
DOR-019
Cost: 1
ATK: 1
DEF: 1
Whenever you draw a card, you may gain 1 endurance.
Daughter of the villain Cluemaster, Stephanie Brown adopted the guise of Spoiler to thwart her father.
Superman: Big Blue Boy Scout [rare]
DOR-020
Cost: 8
ATK: 20
DEF: 20
Flight; Ranged Combat
Recruit Superman only if you control Batman.
While Superman is ready, he cannot be stunned.
"In this world, there is right and there is wrong, and that distinction is not difficult to make."
Tim Drake*Robin: The Boy Wonder [common]
DOR-021
Cost: 2
ATK: 3
DEF: 2
Activate -> Target Gotham Knights attacker gets +X ATK this attack, where X is the cost of that attacker.
The only Robin to seek the mantle, Tim Drake did so by deducing Batman's secret identity.
Batarang [uncommon]
DOR-022
Equipment
Cost: 1
Transferable. Equip only to a Gotham Knights character.
Equipped character has range and “Activate, KO Batarang -> Exhaust target character with a cost less than this character's cost. Use this power only during the combat phase.”
Batcave [rare]
DOR-023
Location
Cost: 1
Flip Batcave only if you control a Gotham Knights character.
At the start of the build phase, you may have target opponent gain control of the initiative. If you do, at the start of the combat phase, the player who started the turn with the initiative gains control of the initiative.
“I found this cave as a child. The bats were here, even then.”
Batmobile [rare]
DOR-024
Equipment
Cost: 1
Equip only to a Gotham Knights character.
Equipped character gets +1 ATK and +1 DEF.
If equipped character would become stunned while defending, you may KO Batmobile instead. If you do, the character is not stunned.
Batplane [uncommon]
DOR-025
Equipment
Cost: 0
Gotham Knights characters you control have flight.
KO Batplane -> Return target character you control to owner's hand.
"There's not a sensor system built that can detect us."
Bat Signal [uncommon]
DOR-026
Plot Twist
Cost: 1
As an additional cost to play Bat-Signal, exhaust a Gotham Knights character you control.
Search your deck for a Gotham Knights character card, reveal it, and put it into your hand. Shuffle your deck.
“He'll be here.”
Clocktower [common]
DOR-027
Location
Cost: 1
Exhaust a support row Gotham Knights character you control -> Look at the top card of your deck. You may put that card on the bottom of your deck.
Activate -> KO a face-down resource you control. Put the top card of your deck face down into your resource row.
Dynamic Duo [uncommon]
DOR-028
Plot Twist – Ongoing
Cost: 2
Gotham Knights characters cannot be stunned while team attacking this turn.
Ongoing: Exhaust two Gotham Knights characters you control -> Turn Dynamic Duo face down.
Fizzle [rare]
DOR-029
Plot Twist
Cost: 2
As an additional cost to play Fizzle, discard a Gotham Knights character card from your hand.
Negate target non-ongoing plot twist effect.
“You can’t blame a clown for trying.”
GCPD Headquarters [uncommon]
DOR-030
Location
Cost: 1
Whenever three or more Gotham Knights team attackers you control stun a defender, KO that defender.
Activate -> Target Gotham Knights defender with a cost of 3 or less has reinforcement this attack.
The thin blue line between civilization and anarchy.
Utility Belt [uncommon]
DOR-031
Equipment
Cost 0
Text: Equip only to a Gotham Knights character. Equipped character can attack as though it had flight and range and has “Activate -> Negate target payment power effect.”
“What don't you have in there?”
Wayne Enterprises [rare]
DOR-032
Location
Cost: 1
Flip Wayne Enterprises only if you control a Gotham Knights character.
At the start of your formation step, you may transfer target equipment you control to an unequipped character you control.
Activate -> Target equipped Gotham Knights character gets +1 ATK and +1 DEF this attack.
Wayne Manor [uncommon]
DOR-033
Location
Cost: 1
Exhaust a Gotham Knights character you control -> Gain 1 endurance.
Stately Wayne Manor is an architectural triumph, Bruce Wayne’s ancestral home, and the location of the Batcave.
Bart Allen*Kid Flash: Speedster [common]
DOR-034
Cost 4
ATK: 6
DEF: 6
Exhaust a Teen Titans character you control -> Ready Bart Allen. Use this power only once per turn.
Activate -> Target Teen Titans character has reinforcement this turn.
¡§No more messing around. No more kid stuff. No more Impulse.¡¨
Beast Boy: Garfield Logan [rare]
DOR-035
Cost 3
ATK: 3
DEF: 3
Flight
Whenever Beast Boy attacks or is attacked, put a +1 ATK /+1 DEF counter on him.
"Lions and tigers and t-rexes¡K oh my!"
Cassie Sandsmark*Wonder Girl: Zeus¡¦s Chosen [common]
DOR-036
Cost 5
ATK: 9
DEF: 9
Flight
Cassie Sandsmark cannot be stunned by a character with a cost of 6 or more. (While Cassie Sandsmark is defending, apply breakthrough as normal.)
"The bigger they are, the harder they fall."
Connor Kent*Superboy: Tactile Telekinetic [common]
DOR-037
Cost 6
ATK: 12
DEF: 10
Flight; Ranged Combat
Exhaust a Teen Titans character you control -> Connor Kent gets +2 DEF this turn.
Pay 2 endurance -> KO target equipment an opponent controls.
"Tactile telekinesis, ladies, that¡¦s what Superboy is all about!"
Dick Grayson*Nightwing: Titan Leader [uncommon]
DOR-038
Cost 5
ATK: 8
DEF: 8
While Dick Grayson is ready, Teen Titans attackers you control get +2 ATK.
Boost 2: When Dick Grayson comes into play, Teen Titans characters you control get +2 ATK while attacking this turn.
¡§The Titans aren¡¦t just a team, we¡¦re family¡¨
Donna Troy*Wonder Girl: Amazon Warrior [rare]
DOR-039
Cost 2
ATK: 5
DEF: 3
Flight
As an additional cost to recruit Donna Troy, reveal another Teen Titans character card from your hand.
Whenever Donna Troy becomes stunned, return Donna Troy to owner's hand.
"You¡¦re not going anywhere until the Titans are through with you!"
Dawn Granger*Dove: Agent of Order [common]
DOR-040
Cost 1
ATK: 1
DEF: 1
Flight
While you control Hank Hall, Dawn Granger gets +1 ATK and +1 DEF.
Boost 2: When Dawn Granger comes into play, if you don't control Hank Hall, search your deck for a card named Hank Hall and put it into your front row. Shuffle your deck.
Garth*Tempest: Atlantean Sorceror [rare]
DOR-041
Cost 5
ATK: 9
DEF: 9
Ranged Combat
Loyalty. Pay 3 endurance -> Return target card from your KO¡¦d pile to your hand. Use this power only once per turn.
¡§I have been trained by Atlan himself. I command magics you cannot hope to withstand.¡¨
Hank Hall*Hawk: Agent of Chaos [common]
DOR-042
Cost: 2
ATK: 2
DEF: 2
While you control Dawn Granger, Hank Hall gets +2 ATK and +2 DEF.
Boost 1: When Hank Hall comes into play, if you don't control Dawn Granger, search your deck for a card named Dawn Granger and put it into your front row. Shuffle your deck.
Kole: Kole Weathers [uncommon]
DOR-043
Cost: 2
ATK: 1
DEF: 4
Ranged Combat
Teen Titans characters you control get +1 DEF for each stunned character you control.
Kole¡¦s Promethium implants allow her to control silicon crystal.
Koriand¡¦r*Starfire: Alien Princess [common]
DOR-044
Cost: 6
ATK: 12
DEF: 11
Flight; Ranged Combat
Activate „³ Stun target support row character with a cost less than or equal to the number of Teen titans character cards in your KO¡¦d pile.
¡§X'Hal's blood! You will fall!¡¨
Mirage: Miriam Delgado [uncommon]
DOR-045
Cost: 1
ATK: 1
DEF: 1
When Mirage comes into play, you may reveal a Teen Titans character card from your hand. If you do, choose a team affiliation. Mirage has the chosen team affiliation. (This is in addition to the Teen Titans team affiliation.)
Mirage can change her appearance and has vast untapped psychic abilities.
Omen: Lilith Clay [rare]
DOR-046
Cost: 1
ATK: 0
DEF: 2
Exhaust a Teen Titans character you control -> Look at the top X cards of your deck, where X is the cost of the character you exhausted. Put those cards on the top of your deck in any order.
"Fate, it would seem, has a way of surprising you."
Pantha: Subject X-24 [common]
DOR-047
Cost: 1
ATK: 1
DEF: 1
While Pantha is attacking, she gets +2 ATK.
¡§There is only the hunter and its prey.¡¨
Phantasm: Danny Chase [rare]
DOR-048
Cost: 3
ATK: 0
DEF: 3
While you have 10 or more Teen Titans character cards in your KO'd pile, Phantasm gets +10 ATK.
¡§We cannot join. We cannot rest. Our lives, our souls, endure. We have been returned."
Raven: Daughter of Trigon [rare]
DOR-049
Cost: 7
ATK: 14
DEF: 14
Flight; Ranged Combat
Loyalty. Pay 1 endurance -> Characters and locations target player controls cannot ready this turn. Use this power only during the recovery phase.
¡§Azarath Metrion Zinthos!¡¨
Red Star: Leonid Kovar [uncommon]
DOR-050
Cost: 4
ATK: 7
DEF: 6
Ranged Combat
Whenever Red Star becomes powered-up, he cannot be stunned while attacking this turn.
Pay 1 resource point -> Target player loses 5 endurance. Use this power only once per turn and only if you control another Teen Titans character.
"? ?????? ??????, ? ?????? ? ????? ????? ?????????? ?????."
Roy Harper*Arsenal: Sharpshooter [common]
DOR-051
Cost: 3
ATK: 4
DEF: 3
Ranged Combat
Exhaust a Teen Titans character you control -> Roy Harper gets +2 ATK this turn.
Activate, KO a resource you control -> Stun target character with ATK less than Roy Harper¡¦s ATK.
Master of all projectile weapons, Arsenal is deadly at any range.
Terra: Tara Markov [rare]
DOR-052
Cost: 4
ATK: 6
DEF: 7
Ranged Combat
Loyalty. Activate -> KO a location you control. If you do, place the top card of your deck into your resource row and stun target character with a cost of 3 or less.
¡§Quit complainin' and let me get to crushin'.¡¨
Tim Drake*Robin: Young Detective [common]
DOR-053
Cost: 2
ATK: 2
DEF: 3
If a team attacker you control would become stunned, you may stun
another team attacker you control instead.
Boost 2: When Tim Drake comes into play, Teen Titans characters you control cannot be stunned while attacking this turn.
"We're going to have a talk about teamwork, first."
Vic Stone*Cyborg: Human Machine [common]
DOR-054
Cost: 4
ATK: 6
DEF: 6
Ranged Combat
Boost X: When Vic Stone comes into play, search your deck for an equipment card with a cost of X or less and equip it to Vic Stone. Shuffle your deck.
Cybernetics saved his life, but the Teen Titans gave it meaning.
Circle Defense [uncommon]
DOR-055
Plot Twist
Cost: 3
As an additional cost to play Circle Defense, exhaust any number of
non-defending Teen Titans characters you control.
Target defender gets +3 DEF this attack for each character you exhausted.
Heroic Sacrifice [rare]
DOR-056
Plot Twist
Cost: 2
As an additional cost to play Heroic Sacrifice, stun a non-defending
Teen Titans character you control.
Exhaust target Teen Titans defender you control and remove all attackers from this attack.
Liberty Island Base [uncommon]
DOR-057
Location
Cost: 2
Activate -> Target defender with reinforcement gets +1 DEF this
attack. If it is a Teen Titans defender, it gets +3 DEF this attack instead.
¡§The government just gave us this base to keep a better eye on us.¡¨
Optitron [rare]
DOR-058
Location
Cost: 1
Pay 1 resource point, discard a Teen Titans character card from your
hand -> Search your deck for a Teen Titans character card, reveal it, and put it into your hand. Shuffle your deck. Use this power only once per turn.
An inscrutable corporation, Optitron currently bankrolls the Teen
Titans and the Outsiders.
Tamaran [uncommon]
DOR-059
Location
Cost: 1
Activate, put the top card of your deck into your KO'd pile ->
Power-up target Teen Titans attacker or defender. (A powered-up character gets +1 ATK and +1 DEF this attack.)
¡§My planet was once green and beautiful. Now it is gone, though its
people survive.¡¨
Teen Titans Go! [common]
DOR-060
Plot Twist
Cost: 2
Ready all Teen Titans characters that have team attacked this turn.
Those characters cause no breakthrough this turn.
Titans Tower [uncommon]
DOR-061
Location
Cost: 2
Activate, discard a Teen Titans character card from your hand ->
Target Teen Titans attacker or defender gets +X ATK this attack, where X is the cost of the card you discarded.
Both a state-of-the-art training center and stylish crash-pad, the
latest Titans Tower is the cool hangout for today's young heroes.
T-Jet [uncommon]
DOR-062
Equipment
Cost: 1
Unique. Transferable. Characters you control have flight.
Whenever a Teen Titans character you control becomes powered-up, that character gets +1 ATK and +1 DEF this attack. (This is in addition to all other power-up modifiers.)
USS Argus [rare]
DOR-063
Location
Cost: 3
If you would draw a card during the draw phase, skip that draw
instead.
Activate -> Look at the top four cards of your deck. Put one
of them into your hand. Put the rest on the bottom of your deck in any order. Use this power only during the build phase and only if you control a Teen Titans character.
Bane: The Man Who Broke the Bat [common]
DOR-064
Cost: 6
ATK: 12
DEF: 12
Loyalty. Whenever Bane attacks, you may KO target stunned character.
Boost 1: When Bane comes into play, he gets +2 ATK and +2 DEF this turn.
His tremendous physical strength and rage are amplified by the
gene-altering drug Venom.
Charaxes: Drury Walker [common]
DOR-065
Cost: 3
ATK: 5
DEF: 3
Charaxes causes no breakthrough.
Whenever Charaxes stuns an exhausted defender, KO that defender.
"You're food now, fleshbag!"
Firefly: Garfields Lynns [??}
DOR-066
Cost: 2
ATK: 3
DEF: 1
Activate, discard an Arkham Inmates character card from your hand -> KO target location and KO a resource you control. Use this power only during your attack step.
“Burn it! Burn it all down! Bring in the lovely fire!”
Harley Quinn: Dr. Harleen Quinzel [common]
DOR-067
Cost: 1
ATK: 1
DEF: 1
Discard Harley Quinn from your hand -> Power-up target Arkham
Inmates attacker or defender you control. Use this power only if Harley Quinn is in your hand.
Activate -> Target Arkham Inmates defender you control has reinforcement this attack.
"I'm the only one that really understands Mr. J!"
Killer Croc: Waylon Jones [common]
DOR-068
Cost: 5
ATK: 7
DEF: 10
Whenever Killer Croc attacks a character, Killer Croc gets +X ATK this attack, where X is the cost of that character.
"You'll have ta do better than that... I've been hit by Bane."
Mad Hatter: Jervis Tetch [rare]
DOR-069
Cost: 2
ATK: 1
DEF: 2
Ranged Combat
As an additional cost to recruit Mad Hatter, reveal another Arkham
Inmates character card from your hand.
Pay 1 resource point -> Move target character with a cost of 2 or less to your front row. At the start of the recovery phase, move that character to its owner's front row. Use this power only once per turn.
“Twinkle, twinkle, little bat, how I wonder what you’re at!”
Man-Bat: Dr. Robert Langstrom [common]
DOR-070
Cost: 4
ATK: 7
DEF: 6
Flight
Man-Bat gets +2 ATK for each stunned character your opponents
control.
"Skreeeeee!"
Matt Hagen*Clayface: Man of Clay [???]
DOR-071
Cost: 5
ATK: 5
DEF: 5
Ranged Combat
Whenever Matt Hagen attacks or is attacked, he gets +2 ATK and +2 DEF this attack for each exhausted character target opponent controls.
"Here's mud in your eye."
Mr. Freeze: Dr. Victor Fries [common]
DOR-072
Cost: 6
ATK: 11
DEF: 13
Ranged Combat
Whenever Mr. Freeze attacks a character or is attacked by a
character, that character cannot ready this turn.
"Revenge is a dish best served cold."
Mr. Zsasz: Victor Zsasz [rare]
DOR-073
Cost: 2
ATK: 2
DEF: 2
Whenever Mr. Zsasz stuns a defender, put a +1 ATK/+1 DEF counter on Mr. Zsasz.
Boost 1: When Mr. Zsasz comes into play, stun target character with a cost of 1. If you do, put a +1 ATK/+1 DEF counter on Mr. Zsasz.
"Count them, each mark a life taken. A work of art in death."
Poison Ivy: Pamela Isley [rare]
DOR-074
Cost: 4
ATK: 6
DEF: 7
Whenever Poison Ivy stuns a character, if that character would be
recovered this turn, instead that character is not recovered and that
character cannot be KO'd during the recovery phase this turn.
"How about a little kiss goodnight?"
Professor Hugo Strange: Psycho-Analyst [common]
DOR-075
Cost: 2
ATK: 1
DEF: 3
Each of your opponents may not recruit a non-army character with the same name as a character he already controls.
Boost 1: When Professor Hugo Strange comes into play, if you control another Arkham Inmates character, each of your opponents discards a card from his hand.
A psychiatric genius, Professor Strange is one of the few who have
discovered Batman's secret identity.
Query and Echo: Double Trouble [uncommon]
DOR-076
Cost: 1
ATK: 1
DEF: 1
Discard Query and Echo from your hand -> Target Arkham Inmates
attacker you control gets +2 ATK this attack. Use this power only if Query and Echo is in your hand.
"What has the measurements 36-26-36-.44 Magnum?"
Ratcatcher: Otis Flannegan [uncommon]
DOR-077
Cost: 1
ATK: 1
DEF: 1
Whenever a character becomes stunned, each of your opponents loses 1
endurance.
"My writhing, hungry horde will gnaw the meat from your bones!"
Scarecrow: Jonathan Crane [rare]
DOR-078
Cost: 5
ATK: 8
DEF: 8
Whenever Scarecrow stuns an attacker, return that character to
owner's hand.
Whenever Scarecrow becomes stunned by a defender, return
Scarecrow to owner's hand.
Boost X: When Scarecrow comes into play, return all characters with a cost of X or less your opponents control to owners' hands. For each character returned to hand this way, put two +1 ATK/+ 1 DEF counters on Scarecrow.
"BOO!"
The Joker: Joker’s Wild [rare]
DOR-079
Cost:3
ATK: 3
DEF: 3
Loyalty. If you would mulligan and the Joker is in your hand, you may reveal the Joker instead. If you do, put your hand on the bottom of your deck in any order, and draw five cards. You may not mulligan.
Boost 2: When the Joker comes into play, discard your hand and draw five cards.
The Joker: Laughing Lunatic [common]
DOR-080
Cost: 4
ATK: 7
DEF: 6
Whenever The Joker is attacked, target opponent chooses a card from your hand at random. Reveal that card. If you revealed an Arkham Inmates character card, that opponent loses endurance equal to that card's cost.
The Joker: The Clown Prince of Crime [rare]
DOR-081
Cost: 7
ATK: 13
DEF: 13
Loyalty. Discard an Arkham Inmates character card from your hand -> Stun target character if its cost is equal to the card you discarded. Use this power only once per turn and only during your attack step.
“HAHAHAHAHAHAHA!”
The Penguin: Oswald Chesterfield Cobblepot [common]
DOR-082
Cost: 3
ATK: 3
DEF: 3
Pay 2 endurance -> Ready target location. Use this power only once
per turn and only if you control another Arkham Inmates character.
Discard a location card from your hand -> The Penguin gets +2 ATK and +2 DEF this attack.
He's made a fortune with the less-than-legal schemes and businesses under his corporate umbrella.
The Riddler: Edward Nygma [uncommon]
DOR-083
Cost: 3
ATK: 2
DEF: 4
Activate, discard an Arkham Inmates character card from your hand -> Target opponent chooses and discards a card from his hand. If the cost of that opponent's discarded card is not equal to the cost of the card you discarded, that opponent discards an additional card. Use this power only during the recovery phase.
Two-Face: Harvey Dent [uncommon]
DOR-084
Cost: 2
ATK: 2
DEF: 2
Ranged Combat
Activate -> Flip a coin. If you win the flip, KO target stunned
character.
"If the unmarked face comes up, he goes free."
"If it's the scarred face, he dies here."
Ventriloquist*Scarface: Arnold Wesker [rare]
DOR-085
Cost: 1
ATK: 0
DEF: 1
Ranged Combat
While in the front row, Ventriloquist gets +2 ATK.
Activate -> Front row Arkham Inmates characters get +1 ATK while attacking this turn. Use this power only if Ventriloquist is in the support row.
"Don't listen to the dummy; listen to me! Youse lousy rats!"
Arkham Asylum [uncommon]
DOR-086
Location
Cost: 2
Activate -> Return target stunned Arkham Inmates character you
control to owner's hand.
Activate -> Target Arkham Inmates attacker gets +2 ATK this turn while attacking an exhausted defender.
A madhouse... a prison... a nightmare.
Blackgate Prison [rare]
DOR-087
Location
Cost: 2
Activate, stun an Arkham Inmates character you control -> Draw a
card.
"Arkham gets the loonies. We get your everyday super-criminals."
Cracking the Vault [rare]
DOR-088
Plot Twist
Cost: 1
Play Cracking the Vault only during the combat phase.
Exhaust a ready Arkham Inmates character you control. If you do, target player reveals his hand and discards each card with the same name as a card that player controls.
"The clear perfection of ice. Even steel cannot resist it."
Fear and Confusion [common]
DOR-089
Plot Twist
Cost: 1
While attacking this turn, characters you control get +1 ATK.
Whenever an Arkham Inmates character you control attacks a character this turn, exhaust that character.
"Let your nightmares come out and play."
Kidnapping [???]
DOR-090
Plot Twist
Cost: 2
As an additional cost to play Kidnapping, exhaust an Arkham Inmates character you control.
Put target stunned character an opponent controls on top of its owner’s deck. Draw a card.
"Come, join the parade my Tweedledums."
No Man's Land [uncommon]
DOR-091
Location
Cost: 1
As an additional cost to flip No Man's Land, discard an Arkham
Inmates character card from your hand.
Activate -> Exhaust target unprotected character. Use this power only during your attack step.
After the quake, Gotham fell into anarchy, its streets not safe day
or night.
Paralyzing Kiss [uncommon]
DOR-092
Plot Twist
Cost: 2
Play Paralyzing Kiss only if you control five or less resources.
Attackers cause no breakthrough while attacking Arkham Inmates characters this turn.
"Come on, big boy, you know you can't resist."
Prison Break [uncommon]
DOR-093
Plot Twist
Cost: 1
Play Prison Break only if you control an Arkham Inmates character.
Shuffle your hand into your deck. Then draw a card for each card you shuffled into your deck this way.
Riddle Me This [uncommon]
DOR-094
Plot Twist
Cost: 2
Play Riddle Me This only during your attack step.
Exhaust a ready Arkham Inmates character you control. If you do, target player reveals two cards from his hand. Choose one of the revealed cards. That player discards that card.
What has yellow skin and writes?
Rigged Elections [rare]
DOR-095
Plot Twist - Ongoing
Cost: 1
Ongoing: Exhaust an Arkham Inmates character you control -> Put a ballot counter on Rigged Elections. If there are 25 or more ballot counters on Rigged Elections, you win the game.
“I would like to thank the voters, who have made their choice
clear.”
Assassin Initiate: Army [common]
DOR-096
Cost: 2
ATK: 2
DEF: 2
Pay 1 resource point -> KO target character with a cost of 1. Use
this power only once per turn.
"The Demon's Head decrees y our life at an end."
Bane: Ubu [common]
DOR-097
Cost: 5
ATK: 9
DEF: 9
At the start of the recovery phase, you may KO target stunned
character.
Boost 2: When Bane comes into play, he gets +1 ATK and +1 DEF
this turn for each location you control.
"Only the word of my master keeps me from destroying you."
Dr. Tzin-Tzin: Master of Hypnosis [common]
DOR-098
Cost: 4
ATK: 5
DEF: 5
Activate -> Ready target attacker an opponent controls. That
character gets -3 ATK this turn.
“You weak-minded fool! You are no match for my hypnotism!”
Hassim: Loyal Retainer [uncommon]
DOR-099
Cost: 2
ATK: 2
DEF: 2
Activate -> Target League of Assassins attacker gets +1 ATK this
attack for each location you control.
"Your weapon, my master."
Josef Witschi: Talia's Assistant [uncommon]
DOR-100
Cost: 1
ATK: 1
DEF: 1
Activate, discard a League of Assassins character card from your hand -> KO target location. Its controller may put a card from his hand face down into his resource row. Use this power only during the combat phase.
Kyle Abbot: Wolf in Man's Clothing [common]
DOR-101
Cost: 3
ATK: 3
DEF: 3
While you control five or more resources, Kyle Abbot gets + 3 ATK and +3 DEF.
Boost 1: When Kyle Abbot comes into play, he gets +6 ATK this
turn.
Lady Shiva: Master Assassin [rare]
DOR-102
Cost: 7
ATK: 13
DEF: 13
Recruit Lady Shiva only if you control Ra's al Ghul.
Activate -> KO target character. Use this power only during your attack step.
"As usual, the hope of a challenge has been replaced by a slaughter."
Malaq: Money Man [uncommon]
DOR-103
Cost: 1
ATK: 1
DEF: 1
Whenever you flip a location, Malaq gets +2 ATK this turn.
“Your business performance this year will not please my master. He
does not suffer displeasure well.”
Ra's al Ghul: Immortal Villain [common]
DOR-104
Cost: 4
ATK: 7
DEF: 7
Loyalty. When Ra's al Ghul comes into play, turn all locations your
opponents control face down.
Your opponents may not flip locations.
"I have ages to live, but the earth does not have such a luxury."
Ra’s al Ghul: Master Swordsman [common]
DOR-105
Cost: 6
ATK: 12
DEF: 12
Loyalty. When Ra’s al Ghul comes into play, KO any number of resources you control. For each resource KO’d this way, put the top card of your deck face down into your resource row.
"Patience is the tool of the weak. The strong act when the choose."
Ra's al Ghul: The Demon's Head [rare]
DOR-106
Cost: 8
ATK: 17
DEF: 17
Loyalty. Your locations are not Unigue.
Characters without the League of Assassins team affiliation have no team affiliation and cannot use payment powers.
"On its own, humanity is a destructive force. It needs a master."
Talia: Daughter of the Demon's Head [rare]
DOR-107
Cost - 2
ATK - 1
DEF - 3
Activate -> Reveal the top two cards of your deck. Put all revealed
location cards into your hand. Put all other revealed cards on the bottom of your deck in any order. If you put at least one location card into your hand this way, discard a card from your hand.
"I am my father's daughter, not his minion."
Thuggee: Army [common]
DOR-108
Cost: 1
ATK: 1
DEF: 1
Ranged Combat
Whenever Thuggee attacks, target player loses 1 endurance.
"We give our lives for the Demon's Head!"
Ubu: Ra's al Ghul's Bodyguard [common]
DOR-109
Cost: 3
ATK: 5
DEF: 6
Loyalty. Characters protected by Ubu cannot be attacked.
"You shall not disrespect my master!"
Whisper A'Daire: Cold-Blooded Manipulator [common]
DOR-110
Cost: 5
ATK: 8
DEF: 9
Whenever Whisper A'Daire causes breakthrough to an opponent, that
opponent chooses a card from his hand and puts it on top of his deck. If you control seven or more resources, that opponent puts all cards in his hand on the top of his deck in any order instead.
Clench Virus [uncommon]
DOR-111
Plot Twist - Ongoing
Cost: 3
Play Clench Virus only if you control a League of Assassins
character.
Ongoing: At the start of your attack step, put a plague
counter on target character.
When a character has plague counters greater than its cost, KO that character.
Dual Nature [rare]
DOR-112
Plot Twist
Cost: 3
As an additional cost to play Dual Nature, put a stunned League of
Assassins character you control into your KO'd Pile.
Choose a League of Assassins character card in your hand with a cost less than the cost of the character you put into your KO'd pile. Put the chosen card into your support row.
"From death comes life. This is the way of the Demon's Head."
Flying Fortress [uncommon]
DOR-113
Location
Cost: 1
Activate -> Target League of Assassins character has flight this
turn. While attacking this turn, that character gets +2 ATK.
More than just an airship, it holds the key to Ra's al Ghul's
master plan.
Lazarus Pit [common]
DOR-114
Location
Cost: 1
Lazarus Pit is not unique.
KO Lazarus Pit -> Recover target stunned League of Assassins character.
Activate -> Target stunned League of Assassins character cannot be KO'd this turn.
It can extend your life indefinitely, but the cost is madness upon
awakening.
Mountain Stronghold [??]
DOR-115
Location
Cost: 1
Mountain Stronghold is not unique.
When Mountain Stronghold is flipped face up, search your deck for a League of Assassins character card, reveal it, and put it into your hand. Shuffle your deck and discard a League of Assassins character card from your hand.
Characters named Ra's al Ghul you control have reinforcement.
"Here I carry on my struggle, safe from the world aligned against
me."
Remake the World [rare]
DOR-116
Plot Twist
Cost: 3
As an additional cost to play Remake the World, exhaust a League of
Assassins character you control.
KO any number of locations you control.
Move that number of locations target opponent controls to your resource row.
For each location you moved this way, that opponent puts the top card of his deck face down into his resource row.
The Shrike [rare]
DOR-117
Equipment
Cost: 1
Unique. Transferable. Equip only to a League of Assassins character.
Equipped character gets +X ATK, where X is the number of locations you control.
"From the seas, we hold regency over the land."
Tower of Babel [rare]
DOR-118
Plot Twist
Cost: 1
Play Tower of Babel only if you control a League of Assassins
character.
During each player's attack step this turn, that player's
characters that do not have the League of Assassins team affiliation have no team affiliation.
DYO RTNSBD
Wheel of Plagues [rare]
DOR-119
Equipment
Cost: 1
Unique. Equip only to a League of Assassins character.
At the start of the recovery phase, each player who controls one or more characters with a plague counter discards a card from his hand.
Equipped character has “Activate, pay 5 endurance -> Put a plague counter on target character."
"Disease, pestilence and death lie locked within its form. And I
control it."
Dr. Light: Arthur Light [uncommon]
DOR-120
Cost: 6
ATK: 11
DEF: 11
Ranged Combat
Activate -> Stun target character with a cost less than the number
of Fearsome Five characters you control.
Boost 3: When Dr. Light comes into play, put all Fearsome Five character cards in your KO'd pile into your front row.
Bent on destroying the Teen Titans, Dr. Light is the nefarious
leader of the Fearsome Five.
Gizmo: Mikron O'Jeneus [uncommon]
DOR-121
Cost: 1
ATK: 1
DEF: 1
Flight; Ranged Combat
Activate, discard an equipment card from your hand -> Draw two
cards, then discard a card from your hand.
"I only trust what I can build, 'cause I always build 'em to kill."
Jinx: Elemental Sorceress [uncommon]
DOR-122
Cost: 4
ATK: 7
DEF: 7
Ranged Combat
Exhaust a location you control -> Each of your opponents loses 1
endurance.
Pay 1 resource point -> Search your deck for a location card, reveal it, and put it into your hand. Shuffle your deck. Use this power only once per turn.
Jinx’s elemental powers are tied to the earth . she can only use them when her feet are on the ground.
Mammoth: Baran Flinders [???]
DOR-123
Cost: 3
ATK: 8
DEF: 8
As an additional cost to recruit Mammoth, reveal another Fearsome
Five character card from your hand.
When Mammoth comes into play, KO a resource you control.
Whenever Mammoth becomes stunned, KO him.
When Mammoth is put into a KO'd pile from play, put the top card of your deck face down into your resource row.
Neutron: Nat Tryon [rare]
DOR-124
Cost: 5
ATK: 9
DEF: 7
Ranged Combat
Loyalty. At the start of the recovery phase, each player KOs a
resource he controls.
"A latecomer to the Fearsome Five, Neutron is made up of pure
nuclear energy."
Psimon: Dr. Simon Jones [rare]
DOR-125
Cost: 7
ATK: 12
DEF: 13
Ranged Combat
Loyalty. Your opponents may not recruit characters with a cost of 6
or less.
Your opponents may not play plot twists with a cost of 6 or
less.
"Your feeble mind cannot hope to resist my powers. Your soul will
belong to me."
Shimmer: Selinda Flinders [uncommon]
DOR-126
Cost: 2
ATK: 2
DEF: 2
Activate -> Target player exhausts X ready characters he controls,
where X is the number of Fearsome Five characters you control. Use this power only during your attack step.
"Bow down before the Fearsome Five!"
The Underworld Star [uncommon]
DOR-127
Plot Twist
Cost: 1
As an additional cost to play The Underworld Star, discard a Fearsome Five character card from your hand. Search your deck for a Fearsome Five character card, reveal it, and put it into your hand. Shuffle your deck.
"The pay's lousy... but the hours are good."
DEATHSTROKE
Deathstroke the Terminator: Slade Wilson [rare]
DOR-128
Cost: 7
ATK: 15
DEF: 15
Recruit Deathstroke the Terminator only if you control two or more
characters without a team affiliation
Characters you control that do not have a team affiliation have the Deathstroke team affiliation.
"This is nothing personal. Your death is merely business."
NON-AFFILIATED
Black Mask: Roman Sionis [uncommon]
DOR-129
Cost: 2
ATK: 3
DEF: 2
Ranged Combat
Discard a character card with no team affiliation from your hand ->
Power-up Black Mask. Use this power only while Black Mask is attacking or defending. (A powered-up character gets +1 ATK and +1 DEF this attack.)
His mask is carved from his father's ebony coffin.
Blackfire: Komand'r [rare]
DOR-130
Cost: 5
ATK: 9
DEF: 8
Flight; Ranged Combat
Activate, pay 5 endurance -> Stun target front row character. Use
this power only during your attack step.
"Beg for mercy, and perhaps I shal grant it."
Brother Blood: Leader of the Church of Blood [common]
DOR-131
Cost: 6
ATK: 11
DEF: 11
Whenever Brother Blood stuns a character, KO that character unless
its controller discards two cards from his hand.
Boost 1: When Brother Blood comes into play, KO any number of characters you control. Brother Blood gets +2 ATK this turn for each character you KO'd this way.
"Mine is a destiny carried down through the ages. You cannot stop
the Church of Blood!"
Ferak: Army [common]
DOR-132
Cost: 3
ATK: 4
DEF: 3
Ferak comes into play exhausted.
Whenever Ferak becomes stunned, you may put Ferak into your KO.d pile. If you do, you may put a card named Ferak from your hand into your support row exhausted.
Activate -> Search your deck for a card named Ferak, reveal it, and put it into your hand. Shuffle your deck.
A humanoid plant creature created by Poison Ivy.
King Snake: Sir Edmund Dorrance [uncommon]
DOR-133
Cost: 1
ATK: 2
DEF: 1
Whenever King Snake becomes stunned, target opponent loses 2
endurance.
Lady Vic: Lady Elaine Marsh-Morton [uncommon]
DOR-134
Cost: 1
ATK: 1
DEF: 2
Ranged Combat
Whenever Lady Vic stuns a character, KO that character unless its
controller pays 3 endurance.
"I always complete my contracts. I have a family tradition to
uphold."
Lightning: Travis Williams [uncommon]
DOR-135
Cost: 4
ATK: 6
DEF: 6
Ranged Combat
Activate -> Target player loses 2 endurance for each exhausted
character he controls.
...The roar of Thunder, the crash of Lightning.
Lockup: Lyle Bolton [uncommon]
DOR-136
Cost: 2
ATK: 2
DEF: 3
Ranged Combat
While attacking an exhausted character, Lockup gets +4 ATK.
Activate -> Target player shuffles all character cards in his KO'd pile
into his deck.
"I correct the mistakes of the courts, and my justice is swift and
harsh."
The Demon: Jason Blood [rare]
DOR-137
Cost: 4
ATK: 7
DEF: 7
Whenever the Demon becomes stunned, search your deck for a different version of a card named the Demon, reveal it, and put it into your hand. Shuffle your deck.
Pay 1 endurance -> Reveal a face-down resource you control. If it is a non-ongoing plot twist, turn it face up and draw a card. Use this power only once per turn.
"Gone, gone, the form of man! Arise the Demon - Etrigan!"
The Demon: Etrigan [rare]
DOR-138
Cost: 8
ATK: 18
DEF: 18
When the Demon, Etrigan, comes into play,
Endurance eight opponents must pay,
To ignore this should a player choose,
All his resources shall he lose.
Thunder: Gan Williams [uncommon]
DOR-139
Cost: 3
ATK: 4
DEF: 4
Whenever Thunder stuns a defender, exhaust all other characters in
the same row as that defender.
Brothers that strike in a manner frightening...
Trigon: The Terrible [rare]
DOR-140 R
Cost: 9
ATK: 20
DEF: 20
At the start of the combat phase, move all locations in play to your
resource row.
Trigon gets +X ATK and +X DEF, where X is the number of
locations you control.
"This world and everything in it is mine. From birth all will serve
me."
Wildebeest: Army [common]
DOR-141
Cost: 2
ATK: 1
DEF: 1
Wildebeest can team attack with characters named Wildebeest.
Activate -> Gain 1 resource point. Spend this resource point only to
recruit character cards named Wildebeest. Use this power only during your recruit step.
“By only appearing singly in public, the Wildebeest Society creates
the illusion of being a single man.”
A Death in the Family [rare]
DOR-142
Plot Twist
Cost: 1
As an additional cost to play A Death in the Family, pay 5 endurance.
KO target stunned character. Lose X endurance, where X is the cost of that character.
“When Jason died, he took Robin with him. And no matter how much
anybody may want it . you can.t bring back the dead.”
Airborne Assault [uncommon]
DOR-143
Plot Twist
Cost: 2
Characters you control have flight this turn.
Characters you control get +1 ATK while attacking this turn.
"To the air!"
Break You [common]
DOR-144
Plot Twist
Cost: 1
As an additional cost to play Break You, discard up to three cards
from your hand.
Target attacker or defender gets +2 ATK this attack for
each card you discarded this way.
"Batman is no more. I have destroyed him. I rule these streets. I
rule Gotham."
Combat Reflexes [common]
DOR-145
Plot Twist
Cost: 3
Move target character you control to your front or support row. That
character gets +3 ATK while attacking this turn.
Concrete Jungle [rare]
DOR-146
Plot Twist - Ongoing
Cost: 2
Each of your opponents turns all locations he controls face down.
Ongoing: Whenever an opponent flips a location, that opponent discards a card from his hand.
"Nature always reclaims what is hers."
Crossbow [common]
DOR-147
Equipment
Cost: 0
Transferable. Equipped character gets +1 ATK and has range.
Escrima Sticks [uncommon]
DOR-148
Equipment
Cost: 1
Transferable. Equipped character gets +1 ATK and +1 DEF.
Sticks and stones may break your bones. Sticks for sure.
Fast Getaway [common]
DOR-149
Plot Twist
Cost: 2
As an additional cost to play Fast Getaway, discard a card from your
hand.
Target attacker causes no breakthrough while attacking a character
this turn.
"Hey, Bats! Quit tailgating!"
From the Shadows [common]
DOR-150
Plot Twist
Cost: 1
Target attacker gets +5 DEF this attack.
Beware the shadows...
Gone But Not Forgotten [uncommon]
DOR-151
Plot Twist - Ongoing
Cost: 2
Ongoing: Whenever a character is put into your KO'd pile from play,
gain 2 endurance.
June 26. 10:47 P.M.
GothCorp [rare]
DOR-152
Location
Cost: 1
Activate -> Draw a card, then discard two cards from your hand.
One of the largest companies in the city, GothCorp employed Dr.
Victor Fries before his unfortunate transformation.
Have a Blast! [rare]
DOR-153
Plot Twist
Cost: 3
As an additional cost to play Have a Blast!, discard a card from your
hand.
KO target location or ongoing plot twist. Its controller puts the
top card of his deck face down into his resource row.
"Sometimes, you just have to listen to the little voices in your
head.... and blow things up."
Hidden Surveillance [rare]
DOR-154
Plot Twist - Ongoing
Cost: 2
Ongoing: Each of your opponents may not flip a location on the same turn it was placed into his resource row.
Each of your opponents may not play a plot twist on the same turn it was placed into his resource row.
Home Surgery [uncommon]
Plot Twist
DOR-155
Cost: 2
As an additional cost to play Home Surgery, exhaust a character you
control.
Recover target stunned character if its cost is less than or equal to the cost of the character you exhausted this way.
"Back early sir? Merely stitches, or shall I set up the full surgery suite?"
Last Laugh [uncommon]
DOR-156
Plot Twist
Cost: 1
Target player loses 1 endurance for each stunned character you
control.
"Laugh and the world laughs with you."
Mega-Blast [common]
DOR-157
Plot Twist
Cost: 1
Target support row character has range this turn. While attacking
this turn, that character gets +4 ATK.
Museum Heist [rare]
DOR-158
Plot Twist
Cost: 2
Play Museum Heist only during the recovery phase.
Exhaust a ready character you control. If you do, draw two cards unless target opponent discards a card from his hand.
"This crime will be my crowning achievement."
My Beloved [uncommon]
DOR-159
Plot Twist - Ongoing
Cost: 2
Play only if you control a Gotham Knights character and a League of
Assassins character. Draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Gotham Knights or League of Assassins team affiliations have both affiliations.
Shape Change [uncommon]
DOR-160
Plot Twist
Cost: 1
Put the top card of your deck into your KO'd pile. Target defender
you control gets -X ATK and +X DEF, where X is the cost of the card put into your KO'd pile this way.
Tag Team [common]
DOR-161
Plot Twist
Cost: 2
Target defender with reinforcement gets +2 ATK and +2 DEF this attack.
The Brave and the Bold [uncommon]
DOR-162
Plot Twist - Ongoing
Cost: 2
Play only if you control a Gotham Knights character and a Teen Titans character. Draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Gotham Knights or Teen Titans team affiliations have both affiliations.
Total Anarchy [rare]
DOR-163
Plot Twist - Ongoing
Cost: 1
Ongoing: Whenever a character with a cost of 3 or less becomes
stunned, KO that character.
"It's a hot time in the old time tonight!"
Twin Firearms [uncommon]
DOR-164
Equipment
Cost: 1
While in the front row, equipped character gets +4 ATK.
While in the support row, equipped character gets +2 ATK and has range.
"No, seriously. Additional firepower is never, ever a bad idea."
World's Finest [common]
DOR-165
Plot Twist - Ongoing
Cost: 2
Choose two different team affiliations among characters you control.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either of the chosen affiliations have both affiliations.