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what do you guys think the most underated cards are?
me, i think that some of the most underated cards are doc ock, overpowered, goth corp, osborn and dock's lab.
first: dock ock. imo this guys is pretty good. for now he should be a staple in all ss decks. why? well, he can help you take care of all those big charachters you don't want to deal with, sure, you can only do this during your turn, but if your opponent has 10+ cards in thier hand and a bats, tdk (very likely, well in my game any ways) and its only turn 7, you are going to have to use a lot of your better plot twist (if you even have any left) to take it down, and even then it might now be enough. so what do i do? i attack a weak charachter and exaust him, thus preventing a huge attack on me. plus that reinforcement ability is pretty good too.
overpowered: this card can be really good in the right deck. if you have a gambit, electro or something, you just activate their effect and then use overpowered. if you more than one, you can use them at the same time to get rid of up to 20 cards. now, that may slim your opponent's deck down, but chances are they'll loose some of their better cards.
goth corp: hand advantage. sure you loose 2, but you can get those back if your running avalon or recon.
osborn+doc ock's lab: in pure ss decks, these are key. osborn gives you nice advantage and dock ock's lab can help you over throw a dodge.
... Um... alright. Imma take out my flamethrower. >.<
j/k. Not gonna flame, but I do have some comments.
1. We should completely ignore the SS team until the full set comes out. The reason that SS/SF are underated is because there simply isnt enough cards out to build a competitive deck.
For the record though. Doc Ock's lab + Vulture = good times :)
2. Gothcorp yields card quality, not card advantage. Ditching 2 for 1 every go is NOT a good thing unless you know what is coming up and you need it immediately. Also, why would you want to get back cards you ditched to Gothcorp? Gothcorp is plain bad.
3. I do agree with you on Overpower. While it is a card that was created simply to ridicule VS predecessor, the card actually does have potential to do some damage. But because you cant deck in this game, and there are multiple copies of everything in your deck, you would have to use several of them to make any sort of impact.
yes..flying kick...we are so used to saying this rare is my game winning card and stuff...but flying kick is the real winner..who let u attack that protected support row char? who gives berserker rage the ability to fly? who gives u 3atk for this turn?
I ASK OF YOU....WHO?!?! FLYING KICK...simply the most underrated card in VS..i also happened to vote it as the best card :p
I don't know if these cards are underrated 'cos i don't know any players to talk to about it but Thuggee and Whisper A'Daire.
Thuggee cos when he attacks he does endurance lose, low cost and has range.
And Whisper cos she has 2 good effects (I think that is the right word).
Hand Advantage: When you have more cards in your hand than your opponent or when a card gives your hand more cards than there were previously (before using the card).
GothCorp:Lose 2, get 1. You're losing cards, how is it advantage? If you use recon, it's still not hand advantage because you had to use it to get something back. Then w/Avalon, you discard a card to get another, it ends up equal.
museum heist! nobody i know is even trying to get these, but they are instant card advantage : either you get 2 more cards or your opponent loses one...solid stuff if you ask me.
but my personal favorite is press the attack!!!!!!
nobody gets as much use out of press the attack as i do! it is the key component to any really good xmen deck! why? because they are easier to keep around than any other team out there, and with gambit and a fastball special, your rogue powerhouse becomes a true tank, as she rolls over at least 2 characters on turn 6 if not more (depending on how many press the attacks you have gotten) this is board control at it's most fun!
I can't believe I'm gonna say this, but after testing, A Death In The Family is away underrated. Sure, the player takes 5+Cost damage, but gets rid of the character that would probably deal that much damage attacking throughout the turns anyway. Works wonders early on, especially in stall decks, well in my messed up decks I make on MTGPlay anyway.
Museum Heisnt inst card advantage. If your opponent is in a position where theyc ant discard/or are slightly insane, they would let you draw and then yes, it is card advantage. IF however, your opponent discards, then it isnt card advantage because you are going 1 for 1.
Press the attack isnt underated. It is used in alot of Army swarm decks.
Avalon is good even on non-brotherhood decks because it lets you discard dead cards for a character card you may need in the future. or at least it give you the flexibility early on to discard a higher cost card and get it back later in the game.
a good example, FF deck and you're getting beaten early on, say turn 3 or 4, and in your hand you have high drops. use signal flare and discard a high drop and get someone to help you. then when turn 6 or 7 comes you can get the high drop you discarded back.
i would say Power Absorption Rogue. she can double an ability you have if you need it. and she can copy off opponents. now your LoA opponent will think twice about dropping Lady Shiva on 7 if you have a 7-drop and a Rogue. she would definitely want to get rid of your 7-drop but you can get rid of Shiva on your initiative. or if its your initiative they probably might even skip recruiting Shiva. the possibilities are endless!
lol, shimmer is no longer underated. and the goth corp thing, i've made it work. it allows me to cycle through my deck rather quickly. and i mean quickly. i had everything i needed by turn 4 because of all the draw, so i didn't have to use it after that. i dropped it, though, because i relized the my deck is especially weak against hand d. so i'm not using that any more. also, i think lady vic is underated. i don' user cause of liabilty (can't afford to put another low cost n/a cahrachter) but think about it: boris, gone or 3, alfred, gone or 3 any search: gone or 3. she's like a mini venom. another one is greater of two evils. thats a good card. either gives you a hand control or gets rid of something. its a good card.
Originally posted by choy i would say Power Absorption Rogue. she can double an ability you have if you need it. and she can copy off opponents. now your LoA opponent will think twice about dropping Lady Shiva on 7 if you have a 7-drop and a Rogue. she would definitely want to get rid of your 7-drop but you can get rid of Shiva on your initiative. or if its your initiative they probably might even skip recruiting Shiva. the possibilities are endless!
can't argue w/ you at all right there
in my Phoenix Force deck, Rouge is def. MVP
copies PM, Prof X, and then Jean Grey Phoenix Force
not 2 mention she can come in handy when my opponent
recruits charcters w/ activated effects
i've taken Gambit's, Shiva's, and other's 2 in the past
very versatile 4 drop IMO and she can only get better w/ more activated abilities
i don't think she's underated. i mean, i always knew she was awsome. i used her in my discard deck. another underated card is blind sided. i don't think i see it too much in decks. i mean, thats instan bel!!! that can be good w/a pumped vulture. what about w/venom? i mean, thats the cost, bel and they have to kill it or take 6 more!!! it's especially useful in lets say, big guy vs little guy. the bully strategy. (note, i'll usually refer to the ss cause thats what i play, and my i say they are incredably good for havin so little cards out, the whole ss/sf teams are underated).