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All of my recent builds tend toward a more 30/30 approach with Character tutors. The notable exceptions are Turbo Alicia with Longshot, and MK/SF/BH with lots o' Spiderman.
It should be noted that I'm a VERY casual player with close to 30 decks that I play equally, and so my curve structure will likely differ heavily from yours. :)
It all depends on 2 things for me... the presence/quality of a character tutor, and the special abilities of the 1 drop. In a curve deck, I usually don't play 1 drops that aren't named Alfred, Longshot, or Dagger.
So....
Very similar to CaptSpud's, except he's a bit stronger on the big drops whereas I have a stronger emphasis of getting on the curve by 2. That likely has a lot to do, as he said, with casual vs. competitive, b/c I want to get on the board ASAP against Hounds.
Originally posted by stubarnes Cool cool. I am concocting a special Halloween treat for my Oct. 31 Metagame article and that kind of theory is needed as a base. Thanks to all...
I bet it will be scary! (sorry, couldn't resist)
Stu, the proper curve looks something like
30 1 drops
14 4 drops
16 spells
:P
The standard curve actually depends on the presence of a character search card (and other draw factors). Common Enemy, with Boris and Doom4 to play Signal Flare multiple times, only 1-2 copies of the higher drops are needed. But a deck like Curve, with absolutely nothing, has to play multiple high drops. Curve would actually play more than 4 6 drops, but Master Mold barely qualifies as a 6 drop anyway. The standard CS curve is a good place to start (although you want additional 5 drops - CS has the Mark V, and maybe an extra 6 or two). The fact that you have to run a ton of characters to ensure your curve (without search) limits the options alot of teams have.
That's a thought. Is Curve the optimal curve? That would be easy enough for my purposes, and it might be true. My recipes are always flexible anyway, but that would be a solid base.
It should be noted that I'm a VERY casual player with close to 30 decks that I play equally, and so my curve structure will likely differ heavily from yours. :)
Differ? My question is how the hell do you draw your 4 drops? I never run under 7 and yet I somehow still miss em.
Anyway heres what I do for my curve:
1: 0
2: 4-6
3: 6-7
4: 7
5: 5
6: 4
7: 2-3
8: 0 (I aint got any 8 drops to be exact...)
That usually leaves me 28 slots for PT's and locations.
Originally posted by cmacbgoode Friday...Previews...Sex and Candy...Rum...Longshot
Feel free to discuss as you see fit...
When you are born with size like this, it never fits.
See what you made me do? This was a serious tech discussion.
(I love you too, my friend. Happy Friday. We are waiting for another hurricane, it's gonna rain for four days straight, the best weather for a bed party. Fur candy and rum, here I come!)
For the sweets I am preparing, I need one-drops. Funny how I am partial to them...
... is it just me, or would any of the curve templates we have seen here be viable for a 60 card Sealed Pack deck? The game is fairly flexible in that way, no?