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Ok I only want I couple things from Crisis:
here is what I hope they look like
Deathstroke
Member Of head 6 (dont remember what they called it)
6 Cost
Villians United/Deathstroke
13/12
Range
Loyalty
Ally: Whenever a Character you Control becomes Powered Up, If that Character stuns a character this Attack Ko that Character.
Whenever Deathstroke If put into the Ko pile From play, you may Discard a Non Character card, if you do put him into your front Frow exhausted.
And then A legacy Version of him for The TT
Deathstroke
Unlikely Ally
TT
7
16/15
Range
Leader: Whenever a TT Character adjacent to Deathstroke Team Attacks you may pay 3 end, if you do whenever an Attacker stuns a Defender this Attack, that Defenders Controller Looses Endurence equal to its Cost.
Other Crap I just Want:
Ib'n Al Ghul
Gothan KNights/ LOA
5 Cost
9/10
Characters without the LOA or Gotham Knights Team Afill may Not be equiped or use Activated Character Powers.
(just because My Beloved needs a solid turn 5 play without Loyalty)
and Somemore
Dick Grayson ^ Robin
TT/GK
3 Cost
5/5
Leader: Whenever an Equiped Gk/TT Attacker adjacent to Dick Grayson stuns a Character You may Ready the Equiped Character, it can Not cause Breakthrough this Turn.
Jay Garrick^Flash
JSA
9/8
5 Cost
Whenever Jay Garrick attacks a Front Row Character that is not Protecting Someone Ready Jay Garrick.
Carter Hall <> Hawkman, Winged Warrior
Recruit Cost: 6
JLA/JSA
Flight
Atk: 13
Def: 10
Carter Hall gets +1 Atk/+1 Def while equipped.
Whenever Carter Hall becomes stunned, you may KO an equipment equipped to him. If you do, whenever Carter Hall is put into the KO pile, you may return him to your hand.
Boost 1. When Carter Hall comes into play, he gets +3 atk/+3 def this turn. Leader. Characters adjacent to Carter Hall cannot be stunned while attacking. Ally. When target character becomes powered-up, it gets +1 def.
Just my hope that I get a playable Carter Hall. Having a hard time with a good Ally ability though. I wanted him to be the 6 drop and hope that we get a Kendra Saunders<>Hawkgirl for teh 5 drop, so I can have a whole Hawkteam. I will try to think of some more... as I have high hopes and dreams for the JSA.
Alexander Luthor, Earth-3 Luthor
Cost:8
Team: Villains United
Atk/Def: 21/19
Flight, Range
Leader: Characters adjacent to Alex Luthor have the Villains United affiliation.
Ko a character adjacent to Luthor-Stun target character with a cost less than the cost of the character you KO'd. "No matter what world they come from, when a Superman stands next to a Luthor, they will always be at odds."
Hey, I know we all hate the original Deathstroke and everything, but don't you think he should still have some kind of ability that gives unaffiliated characters the Deathstroke team affiliation, if for no other reason, than just so the existence of that team won't be completely pointless?
Quote
Originally posted by monks How about this:
Alexander Luthor, Earth-2 Luthor
Cost:8
Team: Villains United
Atk/Def: 21/19
Flight, Range
Leader: Characters adjacent to Alex Luthor have the Villains United affiliation.
Ko a character adjacent to Luthor-Stun target character.
Alex is actually from Earth-3. Also one would think that he'd have the Checkmate team affiliation as well, since he's the one who brought Brother Eye to life and now controls the OMACs.
And they may or not stick "Jr." or "II" at the end of his name to distinguish him from his father, Alex Luthor Sr., Lex's Earth-3 counterpart.
The Wizard Shazam, Jebediah
Cost: 7
Team: Shadowpact
Atk/Def: 17/17
Flight, Range Reservist. Willpower 4.
As an additional cost to play The Wizard Shazam, discard a Shadowpact character card.
Whenever Shazam stuns a character, put a magic counter on him.
And some Team Superman legacy cards:
Earth-2 Superman, True Hero
Cost: 8
Team: Team Superman
Atk/Def: 20/20
Flight, Range Cosmic: Protected Team Superman characters you control have invulnerability. Leader: Team Superman characters adjacent to Earth-2 Superman have invulnerability.
Earth-2 Superboy, Servant of Luthor
Cost: 7
Team: Team Superman/Villains United
Atk/Def: 16/16
Flight, Range Cosmic: While Superboy is protecting a leader, he has +2 Atk and invulnerability.
Name: Batman <> ????
Version: Not Bruce Wayne
Cost: 4
Team: Gotham Knights
ATK: 6
DEF: 7
Icons: Range
Effect:
This character is considered a different character from all other characters named "Batman".
When Batman attacks or is attacked by a character with flight, he gains +2 DEF until the end of the turn.
When Batman attacks or is attacked by a character with range, he gains +2 ATK until the end of the turn.
"Only one person knows who took over for Bruce Wayne. And that person is Batman."
--------------------
Name: Cassandra Cain
Version: Not a Bat, Not a Killer
Cost: 7
Team: None
ATK: 17
DEF: 14
Icons: None
Effect: Concealed - Optional
Cassandra Cain may attack as if she had flight and range. Cassandra Cain may attack characters in the hidden area.
Cassandra Cain gains the team affiliations of each Batman, Vera Black, Lady Shiva, and David Cain in play.
"Having abandoned the mantle of Batgirl, Cassandra Cain still fights for justice."
Wally West <> The Flash
Fastest Man Alive
6 drop
Teen Titans/JLA
No F/R
13/10
Loyalty Evasion Wally West cannot be stunned while attacking a character with a cost of 5 or less.
Discard a plot twist card => Ready the Flash. Flash causes no breakthough this turn. Use this power only once per turn.
Detective Chimp, Bobo
Cost: 1
Shadowpact
1/1
Willpower 1
Cosmic: Remove a Cosmic counter from Detective Chimp>>Negate target Plot Twist effect. Use this only if you control another Shadowpact character.
Death of The Speed Force
Type: Plot Twist
Cost: 4
Play Death of the Speed Force only if you control two or more stunned characters.
Team attackers you control get +4 Atk and invulnerability this turn.
Batman, Creator of Brother I
Cost: 6
Team: Gotham Knights
Atk/Def: 13/12
Whenever Batman stuns a defender, if you control five or more face-up resources, you may turn target face-up resource you control face-down.
9 Dr. Fate <> Nabu, Enchanted Armor
Shadowpact
Atk/Def: 30/27
Flight: Yes Range: Yes
Willpower 14
When Dr. Fate comes into play, each player chooses a character they control with the highest cost among characters they control. KO all characters other than the chosen characters.
Whenever a character with cost 8 or greater other than Dr. Fate attacks or defends, put a -1/-1 counter on all characters, and you lose 2 life for each counter put on a character in this way.
7 Shazam, World's Mightiest Mortal
Shadowpact
Atk/Def: 17/15
Loyalty.
While you control a JLI character, Shazam has the JLI team affiliation (even while not in play).
Whenever Shazam attacks a character with a greater cost, he cannot be stunned.
Whenever Shazam is attacked by a character with cost 7 or greater, put a +1/+1 counter on him.
Cosmic: Shazam gets +1/+1 for each Shadowpact character you control that isn't attacking or defending.
Reassembling the Rock
Thresh: 5
Play Reassembling the Rock only if you control two or more Shadowpact characters.
You gain X life, where X is the number of magic counters among characters you control. You may ready any number of characters you control with total combined cost less than or equal to the number of magic counters and/or cosmic counters among Shadowpact characters you control.
Originally posted by Jaeger I have little knowledge of the whole storyline, but I would like to see plot twists that involve controlling two unique characters of the same name.
I'm going with a little legacy here:
Name: Batman
Version: Master of Strategy
Team: Gotham Knights / Justice League
Cost 4
Attack 8
Defense 8
Concealed - Optional
Loyalty
Batman can attack is if he has both Flight and Range
When Batman attacks, if he is concealed you may move him to your visible area and he can not be stunned while attacking this turn.
Discard a card --> If Batman is defending you may move him to your concealed area, if you do Batman gains +2 attack and +2 defense while defending this attack.
Honestly, I don't know anything about Crisis....but how much do the Inmates play in it? I'm guessing the Joker is in there, and I beleive Scarecrow and Ivy are in Villains United (Geez, Mono Arkham in DCMA?!) But, is there a chance to get a good version of Riddler and Penguin in this set? And..maybe a GOOD 8 drop Inmate? Another Emperor Joker perhaps? Or are there other, more obscure Inmates that might show up in Crisis?