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Another D.C set is upon us.... and again i feel UDE didn't really give the D.C cards the text they deserve. Also, to all you D.C comic fans out there who are following the currnt crisis, I fell UDE should have labeled this one prelude to infinite crisis, or just drop the infinite crisis bit, stamp JSA on it, and shipped it out. Many of the cards that a few of my buddies where hoping to be bombs. (Maxwell Lord, Superboy) just didn't turn out that way.
When you talk about superboy, the first thing that comes to my mind is a younger version of superman. You know, super strengh, super speed, that sort of thing. And when it comes to the crisis, the roles he played before and during it (shifting planets, killing multiple teen titans,) resulting in my friends and I hoping for this INSANE 5-7 drop along those lines.... and UDE gave us..
DCR-171
Superboy - Earth Prime
Character, R, 5
10/8, Crisis /Team Superman
Range, Flight
Cosmic: Whenever Superboy becomes stunned, gain 3 endurance and target opponent loses 3 endurance
I shed a tear for myself and all who opened one (or multiple)at the pre-release last weekend. For all he's done in the comic, for being the ONLY hero for his earth, this is the best UDE can come up with? Hell, he's not even playable in the sealed unless you don't have any other five drops.
Moving along, we will now bring our attention to the "main character" of the set ( the one on the posters, the back of your shirt, the EA). Dr Fate... for me personally, i would like to be rewarded with a nice, game winning effect for dragging my a$* to the 8th turn. But what does Fate give you? 3 fate artifacts..... Hmmmm, tell me if you guys get something working with that... i'll stick to my silver surfers in the mean time thanks.
And with Fate comes his crappy plot twist
DCR-178
Fate Has Spoken – Magic
Plot Twist, R, 4
If you have played no other plot twists this turn, ready target character with the name or identity Dr. Fate and lose endurance equal to its cost.
You cannot play plot twists this turn
Ahhhh.. Checkmate, D.C's cheap shot at the hellfire club for what Marvel did with the Squadron Supreme. And at the very head of this organization sits the one and only Maxwell Lord. Maxwell Lord had the ability to control people's minds, all for the hefty price of a nose bleed ( Kind wish I could do that). Anyway, for a guy who possesses the ability to Superman against Batman and Wonder Woman, I was again hoping for a charater with some charater controlling abilities. Hey Psycho Pirate's card can do it, and all he does is control others emotions. And when the true can out, we got
DCR-095
Maxwell Lord - Black King
Character, R, 5
10/10, Checkmate
Loyalty—Reveal
When Maxwell Lord is put into a KO'd pile from play, you lose the game.
Discard a location card >>> Target character loses all team affiliations this turn and its payment powers cannot be used this turn. Use this power only during the combat phase and only once per turn.
Hmmmmm, no mind control? Just a loss of payment powers? How many payment power in decks nowadays actually happen during the combat phase?
I could go on and on about have bad this set is ( team stamped Flame trap, team stamped T.As, as well as some so-so rares that people think are good (absolute dominance, removed for the continuity) But I just won't ramble on. As a D.C fanboy, this set doesn't really cut it for me. All I can say is I just can't wait to see what Heralds delivers.
When you talk about superboy, the first thing that comes to my mind is a younger version of superman. You know, super strengh, super speed, that sort of thing. And when it comes to the crisis, the roles he played before and during it (shifting planets, killing multiple teen titans,)
This has been reiterated a few times but just because I'm a glutton for punishment... :)
The Superboy in DCR is how he was when he first appeared and was more-or-less aligned with the heroes of CoIE (notice that all the Crisis affiliated characters are heroes from the original CoIE). He was raw and inexperienced with his abilities, which, by the way, weren't even fully developed yet. Heck, remember how easily he was one-punched by Kal-L in the original CoIE? I think he fits that incarnation more-or-less fine (allowing adjustments for Pre-Crisis power levels to modern).
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For all he's done in the comic, for being the ONLY hero for his earth, this is the best UDE can come up with?
Trivia time: he's not the only hero from Earth-Prime. Ultraa came prior to him (check out old JLA comics). Also, Superboy had _just_ gained his powers when CoIE went down so he didn't exactly have much chance to do a lot for his planet. :)
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Ahhhh.. Checkmate, D.C's cheap shot at the hellfire club for what Marvel did with the Squadron Supreme.
They're not a cheap shot at the Hellfire Club. Checkmate may not be as old as the Hellfire Club but it's been around for quite some time now (shortly after the original CoIE, actually). It developed out of the events in the comic series "Vigilante" and other than the chess-motif (e.g. - calling its' leaders King, Black Queen, etc.) it has very little in common with Hellfire Club. Heck, if they're a "cheap shot", than Hellfire Club is a cheapshot at Lewis Carrol who must have been taking a cheap shot at the game of chess, right? :) Check out their original series - it was pretty solid and a great read (and the series that created it - Vigilante - was fairly groundbreaking for the time).
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Hey Psycho Pirate's card can do it, and all he does is control others emotions.
Psycho-Pirate can do more than just "control emotion" - for example, he can teleport, absorb emotional energy to power himself, create simulacrums of beings from the multiverse, etc. - but even his emotion control is a bit heftier than you're giving it credit. Psycho-Pirate is the one who manipulated Jean Loring and Eclipso, as well as manipulating the Spectre, as well as manipulating characters like Black Adam and Deathstroke into being part of the Society, etc. - in other words, when he controls your emotions, he's essentially taking full control of you (heck, he never really lost his power-up from the Anti-Monitor that allowed him to control the emotions of entire planets).
Max, on the other hand, was always fairly "raw" with his powers - his control of Superman was pretty much the peak of his abilities and prior to that he had trouble controlling ordinary people. I did think a control power for him would have been nice, but making people "turn on their teams" or "lose their allies" (a'la Ted Kord) isn't out-of-line either.
I second that motion, except for one thing. My dad uses the intitials "EB" for "Easter Bunny" when he does his treasure hunts for the grandkids. You're confusing me.
Upperdeck wasn't given enough information to effectively make THE Infinite Crisis set. A lot of things were missing that should have bene there. So either they should have made it AFTER the comic, or DC should have given them just a tad bit more information.
Originally posted by Latuki Joe It comes down to a simple fact.
Upperdeck wasn't given enough information to effectively make THE Infinite Crisis set. A lot of things were missing that should have bene there. So either they should have made it AFTER the comic, or DC should have given them just a tad bit more information.
I stated before the set release that sets "Based on comic story arcs!" was just attemtping to hype a set with no real content changes per se. I still stand by that. The sets are ALL representative of a certain comic time period. MXM was Phoenix Saga and Mutant Massacre. Trying to base a set around one story is not a big deal.
And with all the hype, you have expectations built that just wont normally be met. I have seen more complaints about this set than any other. Even Spidey and Superman didn't generate this much hate I don't think.
I guess the point i'm trying to get across is that this set could have been amazing, but UDE and/or D.C just made it sub-part.. And there are many characters in this set which have little or nothing to do with the current crisis.... I also remember a while back that an article on metagame said that the Crisis team would be so good that they would generally make a good team to splash into any deck. The mechanics for this set are also somewhat bland (backup, loyaty reveal, vengence) and aren't really game breaking.
Marvels characters have always been good in my books. For example Captain America has always been compared to Batman in crossovers, and in the card game the most batman can do is replace on-going plot twists, while Cap can do a hell of a lot more (reinforcement, characters can't be stunned). Hell even superman in the card game can't do that....
I can safely say that being a comic fanboy or not, if Vs spoiled the cards before the pre-release like Magic did... this is one Pre-release I would miss...
Originally posted by Taekmkm This set changes things. Dunno what you're talking about. The game's definetely better than before now. (mostly cause it was boring for a while.)
People say this after every set. Why is it different this time?