You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Personally I hate beyond all others the GLOCK deck or any form of GLEE,same concept no real offense or defense just alot of moving cards,exhausting and gaining endurance. Basically is goes totally against the concept of the game, attack,be attacked and use few tricks. But with Acorns on thier intiative they just exhaust all your big characters with thier little characters with willpower and pass and gain endurance.Just becuase of that I believe Acorns should erratta to just once a turn. That would at least give the other guy a fighting chance. But just my opinion on that,take it or leave it but express yours as well.
TT hate those brats. Still overall the toughest deck out there and I always lose to it regardless what I play. HATE EM!!!!!!!
i have to agree with my team-mate here. i hate tt. i also hate people in mass quantities, but i do like long walks on the beach and watching the sunset. anyone with me?
I hate titans more then anything. Stunning your opponenets entire field on their int is just too broken. I swear at one point i thought some eratta was going to take place there. Not working as intended and all.
I also hate the new time theif card just because in a game where they are playing multiples it really slows the game down. Too freaking long to resolve, worse then both guns blazing.
I hate decks that don't fight. Exhaustion-stall, burn, combo, whatever-- you spend the whole bloody game watching them play solitaire. It's sure as hell not fun to play against, and I can't imagine it's much fun to pilot.
Indeed. How can I expect to win with my jank sheik like Sin City when people are playing off-curve decks that aren't as susceptable to a turn 6 bord wipe... lol
High Voltage is the closest to a real dislike I've got, and that's only because it's so popular, and we're still a bit lean on good endurance gain options. Playing against a Good Guys variant without anti-power-up tech is annoying, given the pain it can be to figure out the correct attacks when their attack pumps can suddenly be defense boosts as well.