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We had been discussing the fact that if we have a golden Pc at the end of the year that it could be really bad for the game. Especially if there is something really broken.
because of this concern we agreed that instead of a golden pc we should have a bring your own team affilation format.
I keep saying it. Enemy of my Enemy is the root of all evil. Ban it and all these broken combo decks will fall like a house of cards. Put us back to normal team affiliation decks.
I would agree with all of this... the format is more than a little broken. I think "bring your own set" is probably the best way to allow for the old cards to continue to see play in a non-broken way (most sets, self-contained, don't contain stupidly powerful combos). I don't like "bring your own affiliation", since this discourages team-ups, which are a big part of VS.
I don't think the removal of enemy would truly fix it at this point... while it would do a little, Poison Ivy/soul world/STTG accomplishes just as much if not more. Of course, with enemy legal they'd just play both of these combinations (ban EOME AND Poison Ivy?)
I think Golden is more regulated to a casual play environment than something to pull out on a year-to-year basis. Casual people won't pull out the broken combos... they just want to have fun with their older cards. But as a tourney environment, I think Golden is too far away from something playable to be fixed.
All I would want is to have most if not all team affiliations be viable. This was the major dissapointment for me in MTU. Each team is at its best WITH another team.
The Moon Knight/Hulk combo decks are probably the best decks to come out of this. I wish games curved out more often, or at least that curve decks don't have to resort to massive stall tactics to make it out of turns 3-5.
In the end, banning EOME would kill the games flavor. Teaming up is what makes most decks work, and EOME makes the teaming up easier to do. Nuking that leaves us with Mediocre curve/short curve decks, and now mediocre team ups.
Titans and Sentinels would be at war with the mono team quick kills in a golden age format. EOME is now necessary for Golden age to be diversified. Silver won't have EOME forever, and Mobilize pushes mono teams in modern. I like the way this is going.
However, I would change some features of design for future sets.
1. Quit with the 8 drops, unless the team pushes for it.
2. Give more team support. Make mono team effects more powerful, and make the character lineup viable to curve.
3. Off curve is not the enemy. Don't stop off curve support, just stop making it so good. Or, make it possible for curve teams to hang in there without making it a theme.
4. Each team from a new set should be able to handle its own with teams from outside that set, without being too powerful, or too underpowered.
I'm not sure about everyone else, but personally, it would kinda piss me off to see EomE banned. I have twelve copies of this card right now, with at least one more playset on the way, and I've spent way too much money on this card, in order to build competitive decks, to see it banned at this point. That could, in my book, be a reason to quit VS.
Honestly, rather than ban something, the best thing to do is to find a card that counteracts it. Maybe printing another team affiliation with a card like Fizzle, or printing a generic card with a similar effect to Fizzle?
There's a lot of ways that R&D could fix any problems that EomE is causing rather than banning it, and it's the same deal with Poison Ivy.
I own 10 Enemy of my Enemies; and more Poison Ivys than I care to count (it was an EA for a while). I'd still be all for banning both of these cards.
Poison Ivy is abusing both Silver and Golden Age... her ability to make finding locations far too painless has established many degenerate engines; most recently the Quicksilver-fate deck.
Enemy is just cornerstone in all decks, and honestly it kinda sucks that you SHOULD NOT play a one-team deck because this card exists. Decks don't feel team-affiliated any more as a direct corrolation to this, and in Golden especially it makes pulling off silly combos far too easy.
It's either lose the cards; or lose the formats associated with the cards. I don't think there's any other way. You can complain all you want, but I'm sure the enemies served you well (I certainly got far more than my money's worth out of mine). But there are reasons why cards get banned... when they make stupid combos too easy, and have to go in every deck, it's time for them to go.
My biggest problem with EoE is that its grants toolboxing too much power. It was mostly designed for single teamups. The problem now is that these EoE decks are littlerally running like 5 or 6 different chars and not even worring about team affiliation anymore. Its all just random characters in random decks which takes a large amount of flavor away from a game dedicated around teams.
At its simplistic level just look at how many people are using it. Sit down and go through the deck lists of PC Sydney and see how many people were actually running it. That alone should be enough to tell you something isn't right. I'm sorry for those of you that spent a lot of money on it, but sacrifices must be made for the good of the game.
Can anyone tell me what teams are top tier right now? Noooo because the top decks are all splashed obscure stuff. I assume everyone read the top decklists from Sydney. Was i the only one dissappointed by what i saw?
Let's focus on the Golden Age discussion (the actual topic of the thread), as most all of us here have had the EomE debate SEVERAL times on this forum (EDIT: P.S., I'm against an EomE Ban, but I am for pre-emptively rotating it out of Silver-Age), and alot of us don't want to go to all the effort to rehash our arguments (which, on a board that is a major source of player-feedback, people on both sides of the argument would feel obligated to do). Not trying to kill a topic, but if you really want to talk more about that, let's just necro one of the several old threads already on it, which already contain arguments on both sides (I prefer chdb's "Which cards you would ban" thread).
So again, focusing on the Golden Age discussion...
Opposing forces here.
1) I believe that Golden Age needs to ALWAYS be supported. That means on a regular basis, some type of official event is Golden Age.
2) If Golden Age balance is causing an issue in "top-level" play, then something should be done about it.
Minimizing it's presence is an option if people think it's necessary, even strongly minimizing it, however I will fight strongly against anyone who tries to eliminate it.
I mean, we HAVE been over the enemy issue, but I think it ties hand-in-hand with the issue with Golden: too many overpowered cards, coupled with over-easy search, leads to a degenerated format. I don't believe Tim was lying about turn 4 combo-kill decks... its what the format has become. Its also about non-interactivity... those few Golden Age decks which aren't combo decks are established using far too many sets worth of tapping and making it impossible for combat to occur. In short, its a format with so many holes that I don't think it can be repaired, not without a 10-12 card banned list (which would almost certainly include Poison Ivy, who probably already has her foot out the door, and should-but-never-will include Enemy).
I think the format should be supported by UDE the way that Magic supports Type I. They should have tournies for it so people can pull it out on occasion, dust off some old friends. But it should be regulated to lower-level things... straight Golden Age should never be used in a 10K/Pro Circuit format ever again.
Golden Age is terrible. Replace it with Single Set or something. Anything. At this point, my friend and I are racing to see who can deck first. Time limit: Turn 5. I've won twice. It's ridiculus.
I think the format should be supported by UDE the way that Magic supports Type I. They should have tournies for it so people can pull it out on occasion, dust off some old friends. But it should be regulated to lower-level things... straight Golden Age should never be used in a 10K/Pro Circuit format ever again.
QFT.
GA is no fun, except when it's played for fun. Ironically enough. :)
Since the PC is so far away and with all the Naysayers on here say Indy is the last PC what are some of these broken golden age combos
I thought PCLA had one of the best and most diverse Metagame I had seen in a long time
Why were these combos not at LA since the only set to be out since then is Legions and Marvel Team up and everyone has comented on how much legions sucked
So where are these Combos, And not Thugs super Moliod deck that he can win every time with him playing it against any body
I think bring your own set is good. On paper, at a glance it doesn't appear degenerate.
I think we should keep GA away from CCs and PCs. HL should remain up to the choice of the TO. It doesn't need to not be a format. It just shouldn't have a heavy focus on the game.