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Let's get some of those creative juices flowing. I'm at work and feeling a little bored and need something to do to spur the imagination on!
So let's guess at what cards we'll see in Marvel Universe!!
I'm betting on the following..well, more like hoping, but you get the point:
1) some kind of recovery effect for Captain America a la his revival after World War 2.
2) an ongoing effect that says something along the lines of : while Captain America is your only front row character he cannot be stunned while attacking. While Captain America is your only support row character he cannot be stunned while defending by less than 2 team attackers.
or maybe even
3) To play, remove a shield counter from a Captain America you control. Target character you control gets +3 DEF this turn. Ongoing: At the start of the recovery phase you place a Shield Counter on a Captain America you control.
4) Black Panther trade embargo 5 drop, 11/9 concealed, opponents pay +1 resource points to recruit equipment cards. "I do not approve of what you would do with our Vibranium."
I am expecting a curve for Avengers involving Cap, Hulk, Iron Man and Thor, at 4 consecutive drops, that are comparable in playability to the Batman, Wonder Woman, Superman 3-5 curve for the Justice League in DCL.
If they were to have say, Iron Man 3, Cap 4 and Thor 5 as part of the "best" build for Avengers, it would be awesome. As cool as the old days of Avengers Reservist and Good Guys were [both Avengers and JLA were awesome sets, and had their "top" teams see play to boot], having the two headline teams actually WANT to play the headliners for their respective teams is just awesome.
Safe House
Location
Cost 3
Activate -> Target Crime Lord defender you control has reinforcement this attack.
Replace Safe House -> Stun target attacker attacking a reinforced Crime Lords character you control.
A good crook plans for every contingency.
Keep in mind-- the last reusable reinforcement card the CLs got required a discard upkeep and had no additional powers. Reinforcement is a powerful effect for them.
I'd split it into two cards:
Quote
Safe House
Location
Cost: 3
Art: A 2nd-story window, seen from outside. Reflection of a police car driving by. In the window, two fingers are prying the blinds apart, and two eyes peek through.
Defenders you control have reinforcement.
Whenever a character you control defends, replace Safe House unless you discard a Crime Lords character card.
At the start of the recovery phase, if Safe House is in your KO'd pile, you may exhaust a Crime Lords character you control. If you do, return Safe House to your hand.
No safe house is safe forever.
Quote
Home Turf
Location
Cost: 4
Art: Some gang members in green clothes standing in a park marked with green graffiti.
Flip only during the build phase.
Replace Home Turf -> Stun target character attacking a reinforced Crime Lords defender you control.