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Has anyone compiled a list of the Ultimates cards we've seen so far or is there a list available somewhere? If not, could someone post card details here so we've got a central reference until Docx get's his search engine updated.
Yeah, we could really use that, since VsSystem.com hasn't updated their tourney pages with prizing since the MVU Release Celebration. You would think they would want people to know about the Hobby League and City Champs locations. There's gotta be SOMEONE who could update that website.
I've got a list but I don't think it's up to date - I haven't seen the thor or any of that stuff and all I have is the names for the gah lac tus stuff. not being able to go to marquees ftl.
[Activate symbol]-> Each player removes the top card of his deck from the game and each gains endurance equal to the lowest cost among cards removed this way.
Hulk, Ultimates
SHIELD
Cost: 8
ATK: 17 DEF:17
Range: No Flight: No
MUL-007
Rare
Whenever Hulk enters combat, remove the top card of your deck from the game. Hulk gets +X/+X this turn where X is the cost of that card. If X is 3 or less, repeat this process.
Stupid naked man talk too much
Iron Man, Ultimates
SHIELD
Cost: 5
ATK: 9 DEF: 9
Range: Yes Flight: Yes
MUL-008
Common
At the start of the combat phase, look at target opponent's hand. You may remove a non-character card from in his hand from the game.
Drinks at my place? Janet? Wanda?
Juggernaut, Ultimates
Brotherhood
Cost: 4
ATK: 8 DEF: 7
Range: No Flight: No
MUL-009
Uncommon
Remove a card in your hand from the game-> Target Juggernaut can't be stunned while attacking or be the target of opposing effects this turn.
When Annihilus enters play during the build phase, if Negative Zone is not in play, remove him from the game and return him to play at the start of the recovery phase this turn.
Chitauri, Ultimates * Army
Skrulls
Cost: 1
ATK: 2 DEF: 1
Range: No Flight: No
MUL-011
Common
Whenever Chitauri becomes stunned, reveal the top three cards of your deck. Remove any revealed cards named Chitauri from the game and put the rest on top of your deck in any order.
Play only if you control Galactus or an Ultimates character and only if you've played no plot twists this turn.
Ongoing: At the start of the recovery phase, each player removes a resource he controls from the game unless he removes a character he controls from the game.
Human Torch, Ultimates
Fantastic Four
Cost: 1
ATK: 1 DEF: 1
Range: Yes Flight: Yes
MUL-013
Uncommon
Remove Human Torch from the game-> Stun target character with DEF 1.
What good is having powers if you can't cut loose once in a while?
Mr. Fantastic, Ultimates
Fantastic Four
Cost: 3
ATK: 4 DEF: 5
Range: Yes Flight: No
MUL-014
Rare
[Activate symbol], Discard an Ultimates character card-> Remove the top ten cards of your deck from the game, then search your deck for a card and put it in your hand.
Ultimate Human, Ultimates
Ongoing Plot Twist
Cost: 3
MUL-015
Common
Ongoing: At the start of the combat phase, each player chooses a character he controls. When a character chosen this turn becomes stunned while in combat with another character chosen this turn, remove it from the game.
Hank Pym<>Giant Man, Ultimates
SHIELD
Cost: 4
ATK: 7 DEF: 7
Range: No Flight: No
MUL-016
Common
At the start of the combat phase, remove the top card of your deck from the game. If it's an Ultimates card, put a +1/+1 counter on Hank Pym.
I'll get to work on making an OCTGN patch for this, and I'll check in on Neil (aka: Darkseidrevenge blog guy) to see how his MWS patch is coming along. (I hear he's near some hurricane activity though, which is why his server is down too.)
Mr. Fantastic, Ultimates
Fantastic Four
Cost: 3
ATK: 4 DEF: 5
Range: Yes Flight: No
MUL-014
Rare
[Activate symbol], Discard an Ultimates character card-> Remove the top ten cards of your deck from the game, then search your deck for a card and put it in your hand.
That is sick. If the Ultimates have a way to consistantly pull from their Removed From Game Zone then this card is a must have.
later,
Kj
Mr. Fantastic is sick but painful. You could very well remove the card you're in need of. He's very risky, but yes, he will probably be essential for this deck, no matter how good it proves to be.
Hope this isn't considered a necro but I've updated this thread with Ultimates #s 19-24. I've seen some posts especially in the trade forums with people uncertain about what some of these new cards do so hopefully this helps.
Remove Clint Barton from the game and exhaust a [SHIELD symbol] or Ultimates character you control -> Remove target stunned character from the game. Use only if Clint Barton is in your hand.
Won't see them where you're going comrade.
Nick Fury, Ultimates
SHIELD
Cost: 3
ATK: 5 DEF: 4
Range: Yes Flight: No
MUL-020
Common
Remove the top 5 cards of your deck from the game-> Target Ultimates attacker can't be stunned this attack. Use only once per turn.
Country still needs looking after, soldier
The Triskelion, Ultimates
Location
Cost: 2
MUL-021
Rare
Flip only if you control an Ultimates character
If a card would enter your KO'd pile, instead, remove it from the game.
[Activate symbol], Remove your hand from the game-> Return target card from your removed from game zone to your hand.
When Sub-Mariner enters play, if you control another Atlantis or Ultimates character, each player removes his KO'd pile from the game and gains 1 endurance for each card he removed this way.
Wasp, Ultimates
SHIELD
Cost: 1
ATK: 1 DEF: 2
Range: Yes Flight: No
Concealed
MUL-024
Common
[Activate symbol], Remove the top five cards of your deck from the game-> Target player loses 3 endurance.