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I was watching the Incredibles the other day and thought that they would be a cool team to try to make a fantasy set for. They are quite similar to the Fantastic Four, so I made there cards have a F4 feel to them.
I will showcase a few of my favorite cards here...
Each member of the team has Legend support (except for Jack-Jack):
Elastigirl (essentially Mr. Fantastic as a woman) is known for her invulnerability. So I gave Elastigirl invulnerability under certain conditions like with this card...
So if the whole family is on the field, she gains invulnerability. This isn't too powerful, as the earliest you can get the entire family out is turn 5. She also grows bigger the longer she's on the field which may help her stay around long enough. Elastigirl also adds a new dynamic to the game with the following legend support...
This card adds the dynamic of having multiple defenders during an attack. To keep it within some balance, Elastigirl cannot cause breakthrough during these attacks, and the character has to actually be Elastigirl (so no Carrying the Torch on Quicksilver or anything like that). I am considering adding to the effect that all Elastigirls you control can't cause breakthrough for the turn, so I'd like to hear what people think about that. Our next legend is...
Dash Parr is basically the Flash of the family. His character cards are based on cards for speedesters that we already have. He does have an interesting legend card (similar to a MEV card that was released)...
Under good conditions he should be a 17/17 or greater and if you can find ways to brickwalling attacks or reset attacks, he should only get bigger. On the topic of brickwalling attacks, this card may remind you of Invisible Woman (Violet Parr is her Incredibles equivalent)...
Violet will definitely help keep the family together off-initiative by slowing down your opponent. How else can the family stay in one piece for this marvelous plot twist...
A little reminisicent of Hellfire Club, if you keep the family together you can gain the initiative on turn 7 (I may consider changing that to a threshold cost of 8).
I will also feature one more card that works best when the entire team is out...
Each Incredibles character adds a little piece to give the team a little edge.
Overall, I think the cards are a little overpowered. But I'd rather show an overpowered set and get input on bringing it down to balance rather than have an underpowered set.
Mmmm I don't think they're too overpowered. Maybe just Frozone (5). Stopping recovery is very strong to be able to just activate for it. Throw energize on top of that and it's not pretty heh. Some other things:
Elastigirl (3) - I think you could bump her up to get +1/+1 for the game. Thunderbolts is full of people like that who just keep getting +1/+1 counters. She starts at 5/5 on the turn she comes out, so it's not a giant boost.
Violet Parr (5) - Well, attacking directly is always strong. She should have subpar stats or a cost to recruit or attack directly at least.
I'm Not Strong Enough - Just a little thing, but it should stay "At the start of the next phase"
Also, never seen this movie heh. Any good? Nothing disney/pixar/anything else animated/CG barfed out looked awful to me. The last good one I remember seeing was Monsters Inc., although Bolt didn't look half bad. Everything in between though, bleeeeeeeeech.
Oh, and you should move over to Photobucket. It's much easier to view cards on there. The only way I could do it on Flicker was either clicking each one manually and then going back, or using a slideshow that moved on to the next card before I was done, even on the slowest setting grrr.
Mmmm I don't think they're too overpowered. Maybe just Frozone (5). Stopping recovery is very strong to be able to just activate for it. Throw energize on top of that and it's not pretty heh. Some other things:
Violet Parr (5) - Well, attacking directly is always strong. She should have subpar stats or a cost to recruit or attack directly at least.
I'm Not Strong Enough - Just a little thing, but it should stay "At the start of the next phase"
Also, never seen this movie heh. Any good? Nothing disney/pixar/anything else animated/CG barfed out looked awful to me. The last good one I remember seeing was Monsters Inc., although Bolt didn't look half bad. Everything in between though, bleeeeeeeeech.
[Activate] -> Target character can't recover this turn.
He even works on non-exhausted and non-stunned characters. I think they gave some of the X-factor characters effects that are too strong to be able to use twice.
Violet (5) probably does need some worse stats... maybe 7/10 with Loyalty.
I thought the movie was pretty good... The characters are fleshed out pretty well. You can understand each of their personality and see them grow throughout the movie.
With the cards you guys make: do you all ever think about contacting the owners of the intellectual property that your cards are based on...
It seems just a shame to let these great card designs just stay on the shelf...
Love the cards by the way - maybe Mr. Incredible is just a little overpowered. Like the Destroyer from the MHG set (the average 7 drop was still stated at 15/15), I would think that starting him out at 13/13 would give him the opportunity to push to 16/16 (the new average stat for 7drops) for the game.
Oh yeah I forgot about that Sabertooth. But I do think sabertooth's a bit crazy too now that you mention it lol. Energize is like shift, it's a neat idea, but the cards that use the keyword are too powerful, the low-cost character ones anyway. Maybe if Frozone had 2 activated powers, one that makes it so a character can't ready and one that made it so a character can't recover, it'd work. You could still get both off on one character with energize, but isn't quite as devestating.