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I recently got back into vs, and built myself a warbound deck. I've searched and found many answers, but I still ahve a couple of questions.
When I use the strongest one there is, does the opponent take stun damage? (I'm thinking no)
All my other questions revolve around righteous anger, which confuses me. If I discard archangel at the beginning of my attack phase, then play righteous anger after I attack once, will my hulk still have flight and +3 attack for his next attack? (thinking yes)
If he is stunned during his second attack, does korg's ability still recover him? (hoping so)
Can I play righteous anger on hulk multiple times in a turn? (Seriously doubting this one)
And also does hulk reready when he recovers via korg? (thinking no)
Ok ok ok....Lemme answer your questions Cause I'm a fellow warbound player:
When I use the strongest one there is, does the opponent take stun damage? NOPE They are just removed from the field if the effect isn't negated
Righteous anger:
Stun target hulk, recover and re-ready him.
Anything that has target in its name, can't be used on hulk.
If I discard archangel at the beginning of my attack phase, then play righteous anger after I attack once, will my hulk still have flight and +3 attack for his next attack? NOPE
If he is stunned during his second attack, does korg's ability still recover him? As long as the warbound effects state "characters or cards named Hulk", they can still be used.
Can I play righteous anger on hulk multiple times in a turn? NO, as Righteous anger has "Target" but you can play the strongest one there is.
Hang on... Let me clarify this up before it gets confusing.
Correct on The Strongest One There Is
As for Righteous Anger, it's always confusing and tricky for this one.
Here's the text:
Stun target Hulk you control. If you do, recover and ready him.
That Hulk can't be the target of effects this turn.
Archangel's +3Atk ability will still work on the 2nd attack because the targeting only applies when it is on the chain and during the proposal of the ability. After that it creates a modifier onto Hulk which happens irregardless of whether Hulk is targetable or not.
Once you've used Righteous Anger, any further ability that has the word "Target" won't work. So that means another copy of Righteous Anger, Hulk Smash and another copy of Archangel.
As for Korg's ability (you've 2 questions on him), his "Remove from game" ability will trigger once per turn, no restriction on the timing. Can be during the 1st attack, 2nd attack, recovery phase or even during the starting phase. Doesn't matter when, just know that it triggers only once.
And Hulk recovers in an exhausted state. If you have Caeira's and Korg's RFG abilities, then he will recover and ready if Hulk gets stunned during the 1st attack.
Bigflyp the chap is right; you DO keep the +3 atk from Archangel. That's sort of the whole point behind using all your targeting effects before using Righteous Anger.
The only card in the entire game that continuously checks for legality without input from you is Carrying the Torch [see the interaction with removing Mystique 1-drop MEV from the game this way]. Otherwise you're good to go.
However, I just wanted to additionally point out that it doesn't matter whether it's before or after Righteous Anger resolves when figuring how Caiera/Korg work; they don't care about Rightous Anger at all.
On the Korg/Righteous Anger issue---keep in mind that Righteous Anger itself will trigger Korg's leftover Hulk-recovery power, which prevents it from triggering again later in the turn. Unless Korg is stunned and removed from game after Righteous Anger resolved, that leftover power can't recover Hulk after his post-Righteous Anger attack.
OSM, about Carrying the Torch---the interaction you're thinking of is just because Carrying the Torch has a continuous power. Continuous powers are always updating who they apply to and how. Not really a legality issue, or something unique to Carrying the Torch.
I only brought it up because he thought Archangel was 'turned off' by righteous anger, as if he constantly checked to see if it was ok to Target Hulk or something which is a little silly.
I get where you're coming from, I just think it may mislead the OP to portray Carrying the Torch either as a legality issue, or as unique in terms of updating. Really, the answer about Archangel just boils down to target legality being checked twice---once as the effect is played, and again to determine whether or not it can resolve. After resolution, you never need to re-check target legality, and in fact no one is being targeted anymore, so Righteous Anger doesn't disrupt the bonus.
The fact that Carrying the Torch updates is just a facet of it having a continuous power; it's not unique to that card. In fact, it could even overlap with targeting, if you imagine a hypothetical version of Carrying the Torch that targeted the card in play, rather than having you just choose someone. Such a card would 1) not recheck the target's legality after resolution, but 2) could update the affected card based on changes to the removed one. Or using the actual text, it can update based on the removed card, but somehow changing the cost of the chosen character wouldn't affect legality of the previously chosen character. That's why I wanted to distinguish between checking legality, on the one hand, and just updating how/who a modifier affects.
Really, the Archangel question boils down to targets (and choices), the legality of which won't be re-checked after resolution (or initial choice). If you wanted a comparison that includes Carrying the Torch, it'd probably be something comparing targets and choices, which are locked in and not re-checked, against the impact of modifiers, which can update as the gamestate changes.