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MUTANT MESSIAH: FREE: Choose an adjacent character. If the chosen character is adjacent, until your next turn Hope Summers can use the standard powers that character can use. (Her powers can change if the chosen character's dial is clicked.)
Wondering if when Hope chooses the powers of an adjacent character, and then moves away does she lose that power?
I had someone say that "If the chosen character is adjacent," is it's own clause in the sentence so the 2 lines function independently.
In their line of thinking the "if chosen character is adjacent," is a stand alone statement, and she only needs to be adjacent to grab the powers and then can move away from the adjacent character.
If that "if the character is adjacent" clause wasn't there, then it would work the way your friend claims. But the presence of the phrase means that the power is constantly checking to see if Hope is still adjacent to her chosen Ally. If she's not, then she can't use the ally's powers.
If that "if the character is adjacent" clause wasn't there, then it would work the way your friend claims. But the presence of the phrase means that the power is constantly checking to see if Hope is still adjacent to her chosen Ally. If she's not, then she can't use the ally's powers.
No, as it is written, the beginning of the second sentence is redundant, and doesn't actually affect the functionality. It's just a straight forward "burst" effect.
It's possible it was intended for Hope to only be able to use the powers while adjacent to the opposing character, but if that was the case, this is not even close to how the effect should be written.
Either way, it's sloppy and could use an official ruling.
No, as it is written, the beginning of the second sentence is redundant, and doesn't actually affect the functionality. It's just a straight forward "burst" effect.
It's possible it was intended for Hope to only be able to use the powers while adjacent to the opposing character, but if that was the case, this is not even close to how the effect should be written.
Either way, it's sloppy and could use an official ruling.
No, as it is written, the beginning of the second sentence is redundant, and doesn't actually affect the functionality. It's just a straight forward "burst" effect.
It's possible it was intended for Hope to only be able to use the powers while adjacent to the opposing character, but if that was the case, this is not even close to how the effect should be written.
Either way, it's sloppy and could use an official ruling.
Assuming the intent is to only use the powers while adjacent, would this change produce that effect:
Quote : Originally Posted by MUTANT MESSIAH
FREE: Choose an adjacent character. If While the chosen character is adjacent, until your next turn Hope Summers can use the standard powers that character can use. (Her powers can change if the chosen character's dial is clicked.)
My life has no purpose, no direction, no aim, no meaning, and yet I'm happy. I can't figure it out. What am I doing right?
- Charles M. Schulz
Disagree with Lantern Jordan and will wait to see the errata on this one. I play in Chicago and the way we have all understood it is that Hope NEEDS to be adjacent to use the powers. Thus the wording. They put it there twice intentionally, not to be redundant.
She chooses a character adjacent and gets ALL their powers on the dial. Charge would work and she could move away and attack, since she's adjacent at the beginning of the action, but after resolutions she would lose all the powers chosen since she's no longer adjacent to the character she would take Charge from.
You can also chose the adjacent character at any point in your turn. So you could actually wind up with an enemy characters powers that you become adjacent to, by moving, etc, if you pick that character at the end of the turn.
Disagree with Lantern Jordan and will wait to see the errata on this one. I play in Chicago and the way we have all understood it is that Hope NEEDS to be adjacent to use the powers. Thus the wording. They put it there twice intentionally, not to be redundant.
She chooses a character adjacent and gets ALL their powers on the dial. Charge would work and she could move away and attack, since she's adjacent at the beginning of the action, but after resolutions she would lose all the powers chosen since she's no longer adjacent to the character she would take Charge from.
You can also chose the adjacent character at any point in your turn. So you could actually wind up with an enemy characters powers that you become adjacent to, by moving, etc, if you pick that character at the end of the turn.
I read it the way most here do, limiting her to remaining adjacent or setting up so that she would be adjacent, however, the phrase "until your next turn Hope Summers can use the standard powers that character can use" provides a framework and a question.
Hope is adjacent to Gambit. She copies his powers (Perplex, sidestep, and CR). Her power states "until your next turn Hope Summers can use the standard powers that character can use" - so she can use perplex, sidestep and CR until my next turn.
Visible Dials and Pushing Damage need to be optional. This is the way.
Disagree with Lantern Jordan and will wait to see the errata on this one. I play in Chicago and the way we have all understood it is that Hope NEEDS to be adjacent to use the powers. Thus the wording. They put it there twice intentionally, not to be redundant.
If you disagree with me, then why would you think it needs errata? You can choose to "understand" it any way you want, but that doesn't change how the wording of the power parses on a technical level.
If they want it to work that way, fine, they need to address it. But as it is actually written on the card, which is all we have to work with, it does not work that way.
This is the kind of stuff that happens when you don't have anyone with actual understanding of the rules proofreading powers.
At best, I expect we'll end up getting an intent ruling without any actual rules support, much like we got with Starro and several other things. WK's has this bizarre aversion to issuing errata that is anything more than fixing typos.
If you disagree with me, then why would you think it needs errata? You can choose to "understand" it any way you want, but that doesn't change how the wording of the power parses on a technical level.
If they want it to work that way, fine, they need to address it. But as it is actually written on the card, which is all we have to work with, it does not work that way.
This is the kind of stuff that happens when you don't have anyone with actual understanding of the rules proofreading powers.
At best, I expect we'll end up getting an intent ruling without any actual rules support, much like we got with Starro and several other things. WK's has this bizarre aversion to issuing errata that is anything more than fixing typos.
Disagree with Lantern Jordan and will wait to see the errata on this one. I play in Chicago and the way we have all understood it is that Hope NEEDS to be adjacent to use the powers. Thus the wording. They put it there twice intentionally, not to be redundant.
She chooses a character adjacent and gets ALL their powers on the dial. Charge would work and she could move away and attack, since she's adjacent at the beginning of the action, but after resolutions she would lose all the powers chosen since she's no longer adjacent to the character she would take Charge from.
You can also chose the adjacent character at any point in your turn. So you could actually wind up with an enemy characters powers that you become adjacent to, by moving, etc, if you pick that character at the end of the turn.
I made a post on a facebook group after reading the core and comprehensive rules again that shows that Hope's powers stay with her.
Gonna just paste the post since it's long.
Further Clarification on WCR Hope Summers 014.
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Edit 2 - this is the summary at the end of the comprehensive rules for burst and aura.
I feel like this helps clear it up...
"The key difference is that 'burst' effects are always effects that revolve, not passive ones, and always specify a duration. 'Aura' effects are passive effects that don't specify duration."
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I wasn't part of the group when this was posted before, and I have additional questions.
Isn't Hope using the "burst" effect in the comprehensive rules, and not the "aura" effect?
Comprehensive rule book page 10-11:
A power "Burst and Aura Effects"
Neither "burst" or "aura" are official game terms, but common names for certain types of effects that are easily confused.
A power "POWER: Adjacent friendly characters modify damage +1 until your next turn" is a 'burst' that identifies adjacent characters and gives those characters +1 to damage until the duration expires, even if they are not adjacent.
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Hope's power reads:
"FREE: Choose an adjacent character. If the chosen character is adjacent, until your next turn Hope Summers can use the standard attack and damage powers that character can use. (Her powers can change if the chosen character's dial is clicked.)
'Burst' and Hope's ability almost read word for word...
Rules: "Adjacent friendly characters modify damage +1 until your next turn"
Hope: "If the chosen character is adjacent, until your next turn"
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If the "If" in her power is what people are getting caught up on then the comprehensive rules also covers "if" statements on page 9 stating...
"If a power or ability begins with "if", or "if" is the first word after the action or trigger, if that condition isn't met the action or triggered effect resolves with no further effect."
In Hope's case the trigger is, "Choose an adjacent character." so if she chooses an 'adjacent character' the trigger is met and she then gets to perform the 'burst' effect.
If the trigger isn't met, no adjacent character, then there is no effect and it resolves without her getting to use the rest of the power.
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Also the core rules states that "//" separates two actions or triggers.
So in Hope's case for the, "Choose an adjacent character." and "If the chosen character is adjacent, until your next turn Hope Summers can use the standard attack and damage powers that character can use. (Her powers can change if the chosen character's dial is clicked.)" would need a "//" to be considered separate triggers.
~~~
Let me know what you guys think.
Edit: The original trigger, "Choose an adjacent character." is there so you know what adjacent character you're using in case there is more than one adjacent character.
Last edited by Villexer; 09/08/2019 at 00:02..
Reason: Used wrong quote, and some spelling errors