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On the wargames map that comes with the Rock and Sock Connection,there’s 2 cages near the stage (big cages,not the shark cages that would really be there in wargames) and they have orange lines around them. What’s the deal with those? Can you be trapped in there? Scale it like Hell in a Cell? What?
Less importantly,what’s the deal with this map from a flavor perspective? It’s “War Games” without a cage on the rings,the rings aren’t touching,and there’s rings on the stage?
Those cages are nothing more than blocking terrain. As with all WWE programming, forget what you know the "universe" can be altered at any time to VKM's liking.
Wishing for competitive Judge Dredd figures for Modern Age...WizKids are you listening?!?!
You could utilize all this tech in conjunction with the cage / blocking terrain.
WWE ABILITIES
BOUNCE This character treats printed hindering and printed blocking terrain as Ropes. (You can bounce enemies off them and fully use Flying Leap if adjacent to 2+ of them.)
FLYING LEAP POWER: Improved Movement Hindering and Characters. Move up to 3 squares, then make a close attack, modifying attack +1. If this character started adjacent to 2+ Ropes, also modify damage +1.
SLINGSHOT KNOCKBACK, but you may choose the direction and can knock back characters that can use Charge or Combat Reflexes. // FREE: Make a close attack targeting an adjacent character that this character knocked back this turn.
Wishing for competitive Judge Dredd figures for Modern Age...WizKids are you listening?!?!
Remember that War Games, the teams start out in cages on the perimeter of the arena and enter the rings one at a time. I'm guessing those are meant to be the team entry cages and to be used for staggered deployment.
Not having the rings together does seem like an oversight, although we have seen double ring matches where the rings were not connected. Tactically, it provides more movement options, I think.
What's curious to me is that the rings aren't also designated as elevated terrain. Maybe because the ring floor is only 3-ish feet off the ground?
Who doesn't want Undertaker to throw Mankind off the roof of the steel cage again? Doing multi-level terrain in any minis game is tough because you have to physically move the figures. I guess the easiest thing to do is to designate a minimap as the roof of the cage and declare the ring perimeter as walls. Make the roof L1 or L2 elevation.
The WWE set just begs for variant scenarios. I'm surprised a write-up was not included at least for tag team matches. Something for us to work up ourselves I guess.
Remember that War Games, the teams start out in cages on the perimeter of the arena and enter the rings one at a time. I'm guessing those are meant to be the team entry cages and to be used for staggered deployment.
No. Wargames is a 'two rings surrounded by one cage' match between two teams.
One from each team starts, then after however much time one team adds another wrestler giving them a brief 2-on-1 advantage (I think that the bad guys have won that privilege every time the match has been held) then the other team sends their next guy in to even things up again until eventually everyone is in the cage and the 'real' match begins.
You are thinking of the elimination chamber.
In any event, this is going well beyond the purpose of this forum, which is rules questions.
No, they are also talking about War Games. Nothing you said actually contradicts their points about the match. You're both right, you just addressed different aspects of the match.
Wrestling is my first love. If you think I'm opinionated about Clix, you ain't seen nothing yet.
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What's curious to me is that the rings aren't also designated as elevated terrain. Maybe because the ring floor is only 3-ish feet off the ground?
Elevated Terrain doesn't exist in the WWE rules.
The rings not being pushed together is absolutely inexcusable, though. They're just images on the map, they're completely clear terrain so they don't impede movement in any way.
I think the biggest failure of the WWE set is not having Ropes be a distinct terrain feature on the maps. 3 out of 4 of the maps feature rings, and none of them actually do anything.
The rings not being pushed together is absolutely inexcusable, though. They're just images on the map, they're completely clear terrain so they don't impede movement in any way.
I think the biggest failure of the WWE set is not having Ropes be a distinct terrain feature on the maps. 3 out of 4 of the maps feature rings, and none of them actually do anything.
Yes! I was sure I was understanding the rules wrong. I thought, there are clearly ropes in the image, but there is nothing to make them ropes, so I must be missing something in the rules! So disappointing.
Yes! I was sure I was understanding the rules wrong. I thought, there are clearly ropes in the image, but there is nothing to make them ropes, so I must be missing something in the rules! So disappointing.
This got me too. I looked at the map and saw ropes. Obviously I'm supposed to treat them as ropes, right? Right...... Same goes for elevated terrain. I'm used to seeing it on maps. The fact that the WWE is "Single Universe" rules without elevated terrain never even occurred to me.