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I am going to a 300 point modern age constructed tournament at the beginning of October, and would like some advice on how to finish off my team.
The team is currently:
That leaves me with 40 points to fill. I’ve narrowed it down to six possible figures and was looking for some advice as to which one to take.
The figures are:
Cap gives me Leadership, and gives the Kongs ESD, a charge bonus, and Empower. Plus he is a decent attacker in his own right.
Detective Chimp gives me the most options. Perplex and Prob on the dial, a trait that protects against Mystics, and Support. And since he has Support, I was thinking about adding Chthon.
And with the leftover 5 points I would add:
Mister Mind gives me Mind Control and Outwit with the ability to ignore characters. I figure I could use him to Mind Control opponents into a Kong killbox.
Space Ghost gives me double Perplex and Safeguard Opposing Prob. Since I almost always plan on carrying him, I shouldn’t have to worry about him having an action token.
Harley here would mainly be on the team for Bardic Inspiration and Prob.
Green Man would give me Outwit and the ability to ignore STOP clicks.
I feel that out of all the choices he is the weakest. With only three characters I will probably always be outnumbered so the Kongs should be able to act twice a turn.
If I take one of the 30 point figures I would add Trick Arrows to the team.
There are my thoughts, what are yours?
Is there something I missed?
Just remember this tournament is in October, so is post rotation.