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i updated it for the unleashed set, and added 100 pts to the build, and i also HAD to use the bat sentry on this team
E batman
V nightwing
E green arrow
R cosmic boy
V robin
V easy comp medic
U bat sentry
E batgirl
400 even, and i cant wait to break it out in a tourney
good looking team, but you might want to add more than one flyer, maybe live wire.
Chuck Norris is the only person who can simultaneously hold and fire FIVE Uzis: One in each hand, one in each foot, and the 5th one he roundhouse-kicks into the air, so that it sprays bullets.
i think it looks pretty good, but the DEO agent isnt the most sufficient medic. Even on her support clicks, her attack is really low. I would also take out live wire, and DEO agent. This leaves you another 41 points to use. I would add a V easy comp medic, and downgrade the live wire to the rookie, and that should be 400 even.
Actually, the DEO Agent Veteran (21) cost more than the Easy Comp Medic Veteran (19), so there wouldn't be any reason to downgrade Live Wire. If I wanted, I could just change the two out. But...
they are pretty comparable in firepower, with the DEO having a better range. Here are the two stats to compare:
----------------------------------
Easy Company Medic Veteran
Range4
Attacks1
Affiliation-Police
First Three Damage are all Support (1 1 1) the other two are empty.
KO is from 6 to 12 clicks
---------------------------------
DEO Agent Veteran
Range 6
Attacks1
Affiliation-Police
First Damage is Empty, Next is Perplex, then next two are Support.
KO is from 6 to 12 clicks
---------------------------------
As you can see, the DEO has better range and almost the same attack. She also has better speed and defense. I like the Perplex, but only after that does the Support come up. The DEO is the better piece for two more pts, but if I want a medic, she is not as good at the start. That is why I would contemplate switching.
After reading some other threads on including a Rookie Shade in the Batman Ally team, I did so and was impressed with some trial playing. While I am a big believer that the Batman Ally team is good between 200 to 400 points, I hate seeing diluted (too many characters) teams. Anything larger than 400 points, and you will see too many big-hitting heroes that can and do defeat the Batman squad (mostly Superman Ally and JLA teams).
So this team seems to work well in the 400 point level. I was resistant to have 10 characters, but each seems to have a key part and still keeps the integrity of the three core attackers (Batman, Nightwing, and Green Arrow) intact.
E BATMAN 92
V NIGHTWING 82
R ROBIN 17
R HUNTRESS 18
E BATGIRL 41
V GREEN ARROW 50
R SHADE 27
R COSMIC BOY 45
R LIVE WIRE 22
E EASY CO MEDIC 16
TOTAL PTS 400
It retains the five Gotham Knights, the long range threat, two wild card flyers, a PD with medic capability, and the new Shade which also gives two characters with TK.
Well if you really wanted to add another flyer in. I'm pretty sure that if you drop Robin down to R, then you could "upgrade" Batman to the Unique from CJ.