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Between Sidestep, Stealth, and Leap/Climb, she should be able to get where you want before being targeted. With Stealth, C/R, and 5 clicks of life, your opponent is definitely spending more resources taking her down. She's got enough offensive punch to not be ignorable, and her switching-sides trait might be tempting as well. Makes for a great bait figure. Can't wait to use her.
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
@Goop if you believe this figure is "just giving your opponent 20 points" you should also believe you'll be getting the same 20 points to make it a wash anyway.
For 20 points she does the exact same thing she used to do, be a mobile tie up piece.
Podcast recommendations: Knowledge Fight, We Hate Movies, The Dollop
I suppose that's a fair point, its an easy kill for them its an easy kill for you. To be a decent tie up piece though you got to have some level of survivability. The stealth and CR helps a little but other pieces with those keywords do it so much better.
I actually really like her for Agent May's Recruiter trait. She's cheap so she's eligible to be brought in on the cheaper KO'd SHIELD figures and since she would be scored immediately the opponent may not be in a rush to spend time getting her out of their way AND since she switches sides you can get an easy 20 back.