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So all equipment is unique. fair enough. The new lantern rings, say things like if no construct was generated by this character generate one. But most lanterns Can't do that, except the ones from last set. Also does it not seem weird, that an entire force of Lanterns, only gets 1 ring among them. Maybe the rings are different, or will get an errata. It just seems strange to me that only 1 guy on a whole team of lanterns gets a ring.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
I suppose, I'm just wonder if I missed something, or As of now can you really only use 1 ring?
That's correct but it shouldn't be a surprise. The only non-unique special object in the game's history, to my recollection, was the Legion Flight Ring:
Some characters have had traits allowing you to play multiples of special objects despite their uniqueness, but the new object rules don't have that same loophole:
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17.10 Objects Granted at Start of Game by Character Effects
Objects that start the game equipped to, or held by, a character do not have their point values count toward your build total and do not count toward your object limit during force construction.
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25.2 Equipment
Equipment are a sub-set of special objects that behave similar to objects (such as being able to be picked up and held), but don’t normally start on the map and have their own specific rules. They are items assigned to your characters during force construction that allow your characters to gain extra abilities. They may also be equipped during the game under special circumstances.
25.2a Adding Equipment to Your Force
During force construction, equipment is added to your starting force by paying its point cost. Equipment does not count towards your object limit. You may add any amount of equipment to your starting force, but all equipment must be able to be legally assigned to a character. Equipment does not begin the game on the map.
Some equipment may have a “Qualifying Name” and/or “Qualifying Keyword.” If a character on your starting force has a name or keyword that matches the equipment’s qualifying name or keyword, that equipment may be added to your starting force for 0 points.
Assigning Equipment
During force construction, each equipment added to your starting force must be assigned to a character on your starting force. You may not assign equipment to characters on your Sideline. If the equipment was added to your force for 0 points due to a qualifying keyword/name, it must be assigned to a character with the matching qualifying keyword/name.
When assigning equipment, only standard characters may be assigned. A character can only have one equipment assigned to it during force construction, even if it may be equipped with multiple equipment. A character that is assigned an equipment will start the game with that equipment equipped. Characters that can’t be equipped cannot have equipment assigned to them.
25.2c Equipped Characters
When you equip an equipment to a character, place it on that character’s card. That character is now considered an “equipped character”. A character can only be equipped with one equipment at a time. While a character is equipped, they can use the EFFECT ability shown on the equipment’s card.
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25.2f “Starts the Game” Equipment Clarifications
Some characters have traits that let them start the game with equipment. When using these characters, you must indicate if you will be using their trait that grants them equipment or if you will be assigning them equipment.
If you choose to use their trait that lets start the game with equipment, you may not assign them equipment during force construction (they still gain the equipment they start the game with that comes from outside the game).
If you choose to assign them equipment during force construction, then you may not use the part of the trait that allows them to start the game with equipment (they may still use any other effects the trait may grant).
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom