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This is gonna be a hoot to play, except for the part where he's gonna hog all the Rally dice. None for Boomerang! None for Speed Demon! Stilt-Man needs legs that go ALLLL the way up.
This is gonna be a hoot to play, except for the part where he's gonna hog all the Rally dice. None for Boomerang! None for Speed Demon! Stilt-Man needs legs that go ALLLL the way up.
i agree. I wish they had left some option where a player could added extensions without counting on your opponent to get good rolls. After all, in the comic his legs extending is an action he does, they do not magically appear when an enemy hits him. Something as simple as give a power action to add a token.
i agree. I wish they had left some option where a player could added extensions without counting on your opponent to get good rolls. After all, in the comic his legs extending is an action he does, they do not magically appear when an enemy hits him. Something as simple as give a power action to add a token.
I think of that as a general problem with the Sinister Six pieces in this set. It's a cute idea to give "Rally: Red Six" across the board, but... For one thing, any given Rally is like old-school Super Strength in that the more of it you have on your force, the less useful it gets. And with Rally: Red Six in particular, you end up with pieces (this guy and SR Vulture come to mind first) that can't do a lot of their best tricks unless and until your opponent gets a lot of good rolls. I don't want to be hoping for that, both because my opponent rolling sixes is frequently going to cost me more than using the effect of a Rally: Red Six will benefit me and because it's a more passive style of play than I like to build around. Suppose that's a matter of personal taste, though.
I’m surprised Stilt-Man got a legacy card. This is definitely a want for me. 49 points is really odd though. I have plenty of leg extensions. I have played him a lot with Sinister Syndicate teams in the past.