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Thanks, thats how I thought it was, but a judge at my venure ruled against it. Could I either get an answer from Hair10 or can someone point out where exactly in the rules it's verified?
The exact scenario was mindcontrolling someone else's piece and turning off optional impervious, if that makes a difference.
Thanks!
Matsu_Mike
Universe Rulebook page 11:
Powers
The colored squares that may appear behind your characters’ combat values represent their powers. Powers come and go as your characters take damage and are healed. Descriptions of all powers appear on the Powers and Abilities Card.
Powers are in effect as long as they appear in the stat slot. If a power is described as optional, it is assumed that the character is using that power unless the player controlling the character states that the power is being canceled. The controlling player may cancel the effect at any time, in which case it is canceled until the end of the current turn. Powers that have been canceled are assumed to be in effect again at the beginning of the next player’s turn.
Some powers require an action to activate them, as noted in those powers’ descriptions. An action of the appropriate type can be used to activate only one power per turn.
Just want an additional clarification, I know that Psylocke's lover is correct and I'ved used this ruling to my advantage many times.
But a friend of mine claims that if I MC a power and turn it off, it is only off when I am in control of it. And thus when it revets back to his control, it isn't off because he is now the controlling player and he did not turn it off.
Just tell him he's wrong so when I inflict this upon him he dies.
MC states that, when you MC a figure, you have all thier powers and abilities available to you, even those that were previously cancelled (anything that was Outwitted remains Outwitted).
It does not state that powers you cancel are turned back on after the MC action, so they do not.