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"Are we done?" is up to you. The drag out on MC was your doing.
Riiiiiiight... and I was forcing you to post your "arguments" over and over again.
The quote from the TA definition unambiguously speaks to the question posted from the thread.
Yes, and I am only sorry I didn't think to post it before this. I guess I was hoping that people who try and twist definitions in the rule book to their own ends would think to check the the most obvious source in the first place, this case being the discussion of team abilities.
That doesn't change the fact that the other logic (note the word logic in the post were I talk about exclusive, it tells you where the definition of "exclusive" comes from ... logic) you were presenting was incorrect. If you want my real question, it is
"Why can't you admit when part of one of your rulings doesn't come from the wording of the rules, but rather the intepretation?"
I have been incorrect before, and I'll be incorrect again. I am always the first one to admit it when I am; nobody is infailable. However, I always base my rulings on the wording of the documents I have at hand. Whether those documents are the rule book, the PAC, or the errata and FAQ depends on the particular question. But my ruling always comes from some outside source, it is never "my interpretation". If you start interpreting things, that's when mistakes arise and leads to *lots* of discussion on these boards. Sometimes, these discussions are necessary and result in errata and FAQ clarifications. Sometimes, they are people just trying to twist things to their own end because they don't like the placement of an "and" or "the". The point is, where the rulings *aren't* clear, they get clarified in an offical manner after careful consideration by the powers that be (in this case, the rules arbitrator and game designers). Since I am not one of those people, I literally can not make up rulings. Anything I would make up would be, at best, a house ruling.
I never once said your (any anyone else's on the other thread) ruling was wrong. As a matter of fact, I pointed out that where ambiguity exists, you can't actually have a "right" or "wrong" answer.
And we contiually pointed out that we basing our rulings on solid documentation either in the original PAC/rules or in the errata! There was no ambiguity! You are the one that kept hammering away at it for no reason that any of us could determine.
And you know what? Just like that thread, I am done with this. You want to keep going, fine. Be my guest. I however have better things to do with my time than argue unambigous rulings with you.
TAs are not Outwitable... but TAs that grant specific powers (those little colored squares) can have those powers Outwitted. Superman Enemy and CSA literally grant Outwit and PC power, respectively. It says so right in the TA description. This is different that Batman Ally or SHIELD which grant effects that are similar to powers, but aren't actually the powers they act like (Stealth and Enhancement). And if it is a power, it can be Outwitted.
So when Bizzaro is next to a Checkmate medic, pretend you see a little black square in Bizzaro's damage slot. It's there if you squint hard enough
Here's another definition of power from the rule book. Maybe this will convince you that TAs and Powers aren't the same thing (Icons rule book, page 13):
POWERS Colored squares that appear behind a character’s combat values represent its powers. A character’s powers can change as it takes damage or is healed. Descriptions of all powers and their effects appear on the powers and abilities card. Powers are in effect when they appear in the stat slot. When a power is canceled, it is canceled until the end of that turn and resumes effect at the beginning of the next player’s turn.
Two things that are immediately apparent when reading the power definition I bolded them for emphasis): 1) The colored square thing comes up again and 2) a character's powers can change over time as it takes damage. The first point I've already covered (although you seem strangely resistant to it...); the second point we haven't addressed yet but is a very nice way to separate powers from TAs. Lets assume for a moment that the whole colored square thing doesn't exist and that point number 2 is the only way to differentiate between powers and TAs. That right there, all by itself, is a pretty good tool simply because TAs do not change. A character starts, ends, and goes through it's dial with the same TA. Some powers on some characters are there through out most, maybe even the entire dial, but most go away after a click or two. Since a TA can *never* change, it doesn't fit within that definition of power.
TEAM ABILITIES
A team symbol on a character’s base indicates the character’s affiliation with a team and marks the character as a member. Teams have special abilities that their members can use. Team abilities are described on the powers and abilities card. A team ability is in effect as long as one member of that team on your force is on the map, though use of some team abilities requires more than one team member on your force. Some characters have no team affiliations. Team abilities cannot be lost or countered.
There, in bold print, is all the difference you really need. They can't be countered. No room for discussion. Outwit won't work. The only way to get rid of TAs is with a *very* specifically worded Battle Field Condition that removes all TAs from the battle field. A single dose of Outwit isn't going to do squat against the TA itself.
Are we done? Or are going to drag this out some more? If you have real questions, I am all ears, but you really do seem to be turing this into another MC discussion.
First off, hair10 said the answers he gave on the FAQ were not official and were his interpretation (I know at least one instance where he admitted he was wrong on the FAQ).
So you are saying whenever we use Superman Enemy or CSA we have to pretend there are colored squares?
You go on saying that Powers and TA's are not the same thing, but if a TA does nothing more than grant a power, how is it much different?
Because the symbol is always there? Then why shouldn't you be able to always use the power granted by it?
And its false to say a TA ability cannot be lost. If the TA requires more than one of the same team and the others get KO'd, doesn't the survivor lose the ability?
I personally want to hear the designer's opinion on this.
First off, hair10 said the answers he gave on the FAQ were not official and were his interpretation (I know at least one instance where he admitted he was wrong on the FAQ).
So you are saying whenever we use Superman Enemy or CSA we have to pretend there are colored squares?
You go on saying that Powers and TA's are not the same thing, but if a TA does nothing more than grant a power, how is it much different?
Because the symbol is always there? Then why shouldn't you be able to always use the power granted by it?
And its false to say a TA ability cannot be lost. If the TA requires more than one of the same team and the others get KO'd, doesn't the survivor lose the ability?
I personally want to hear the designer's opinion on this.
Independent of other inconsistencies in the definition of "power" and "ability" in the rules (or of the arguments presented in this thread), normalview pointed to a line in the definition of TA that says that TA cannot be countered. That pretty much puts the issue of this thread (multiple sources of Outwit for Bizarro and how they work) to rest.
First off, hair10 said the answers he gave on the FAQ were not official and were his interpretation (I know at least one instance where he admitted he was wrong on the FAQ).
And he has also said that, while it will never override the PAC or other official documentation, it *does* answer frequently asked questions. The one incorrect answer *was* correct pre-Icons, slipped past him, and will be corrected in the next version of the FAQ. Everything else, to the best of our knowledge, in the FAQ is 100% correct and should be read as so. Besides, if you don't want to consider the FAQ entries as answers to questions, why would it exist in the first place?
So you are saying whenever we use Superman Enemy or CSA we have to pretend there are colored squares?
Yup. In a nutshell, that's exactly what I am saying (and what all the past rulings have said.
You go on saying that Powers and TA's are not the same thing, but if a TA does nothing more than grant a power, how is it much different?
It is different in that the TA still exists. If you Outwit Ultraman's PC, that doens't prevent Ultraman from being a CSA member, his TA still exists.
Because the symbol is always there? Then why shouldn't you be able to always use the power granted by it?
Because that specific power was countered. Just like you can counter specific powers that are granted by feats. The Toughness granted by Force Field is great example of that.
And its false to say a TA ability cannot be lost. If the TA requires more than one of the same team and the others get KO'd, doesn't the survivor lose the ability?
No, the TA is still there. An X-men is still an X-men, even if it doesn't have any other X-men to trade clicks with. Just because it can't *use* the TA, doesn't mean it doesn't exist. Otherwise, you could easily put an X-men (or GL) on the same team as a Sentinel (or Sinestro), assuming there was no other X-men or wildcards to trade clicks with (or no one that the GL character could carry). This is obviously false, because even though the X-man can't use its TA, it is still a member of the X-men and is archenemies with the Sentinel.
I personally want to hear the designer's opinion on this.
Go ask him. Seriously. His screen name is Prophus here and on the WK boards. We want to help you in anyway we can.
First off, hair10 said the answers he gave on the FAQ were not official and were his interpretation (I know at least one instance where he admitted he was wrong on the FAQ).
So you are saying whenever we use Superman Enemy or CSA we have to pretend there are colored squares?
You go on saying that Powers and TA's are not the same thing, but if a TA does nothing more than grant a power, how is it much different?
It's different because not all TA grant powers. For TA's that grant powers (CSA and SE), the powers granted, thus implicitly the TA can be countered. These TA's are the exception to the rule. TA's can't be countered explicitly, but you can in some cases counter the effects that the TA grant.
Trust; if you could outwit a TA, Disbanded or Saboteur would have never been made.
Quote
Because the symbol is always there? Then why shouldn't you be able to always use the power granted by it?
And its false to say a TA ability cannot be lost. If the TA requires more than one of the same team and the others get KO'd, doesn't the survivor lose the ability?
Technically, a Team Ability isn't lost, the conditions to use it, however, are.
It's important to note that the fact that powers granted by TA's or feats can be Outwitted, the TA itself is not outwitted... not only for purposes mentioned above, but for the fact that certain feats (Brilliant Tactician, Fastball Special, etc.) rely on figures having the same TA to function. Outwitting Brainiac's Outwit, whether the Outwit that he has on his dial at the start or the Outwit granted by an adjacent Superman Enemy, doesn't turn off his TA. A Brilliant Tactician Lex Luthor can still use Perplex on him when he uses Perplex on someone else, and he can still throw Mongul on his Toughness clicks if he has Fastball Special assigned to him.
On a semi-related topic, this also applies to feats as well. Take, for example, KC Green Lantern with the Force Field feat assigned to him. You could Outwit the Toughness granted to him by the feat, OR you could outwit Telekinesis so he no longer qualifies for the feat and the Toughness disappears. However, if you were facing R Jean Grey with Force Field, you could Outwit the Toughness directly, but you'd have to Outwit both her ES/D and her Telekinesis if you wanted to keep her from using the feat at all.
So in conclusion, powers granted by Superman Enemy, CSA, or feats can all be Outwitted, but there's no way to directly Outwit the TA or the Feat itself. normalview is right.
Trust; if you could outwit a TA, Disbanded or Saboteur would have never been made.
Why not Disbanded? Don't you think the capability to counter all the TA on all opposing figures without LoF to any of your characters is a significant enough condition?
Why not Disbanded? Don't you think the capability to counter all the TA on all opposing figures without LoF to any of your characters is a significant enough condition?
It's possible. But the environment that you keep hearing about "wildcard abuse" makes it seem like a wildcard team counter.
Still it does affect all characters in the game so it's balanced enough.
It's important to note that the fact that powers granted by TA's or feats can be Outwitted, the TA itself is not outwitted... not only for purposes mentioned above, but for the fact that certain feats (Brilliant Tactician, Fastball Special, etc.) rely on figures having the same TA to function. Outwitting Brainiac's Outwit, whether the Outwit that he has on his dial at the start or the Outwit granted by an adjacent Superman Enemy, doesn't turn off his TA. A Brilliant Tactician Lex Luthor can still use Perplex on him when he uses Perplex on someone else, and he can still throw Mongul on his Toughness clicks if he has Fastball Special assigned to him.
On a semi-related topic, this also applies to feats as well. Take, for example, KC Green Lantern with the Force Field feat assigned to him. You could Outwit the Toughness granted to him by the feat, OR you could outwit Telekinesis so he no longer qualifies for the feat and the Toughness disappears. However, if you were facing R Jean Grey with Force Field, you could Outwit the Toughness directly, but you'd have to Outwit both her ES/D and her Telekinesis if you wanted to keep her from using the feat at all.
So in conclusion, powers granted by Superman Enemy, CSA, or feats can all be Outwitted, but there's no way to directly Outwit the TA or the Feat itself. normalview is right.
This (and kontrol's) interp of the rules is head and shoulders above "powers are the little colored squares on the dial", especially as I have yet to see a TA or Feat card draw a little colored square on one of my figures' dials (though that would be kewel). :cross-eye I assume, then that we are counting all the capabilities that TA give as powers, as well. Hence any of the capabilities granted by TA are counterable?
This (and kontrol's) interp of the rules is head and shoulders above "powers are the little colored squares on the dial", especially as I have yet to see a TA or Feat card draw a little colored square on one of my figures' dials (though that would be kewel). :cross-eye I assume, then that we are counting all the capabilities that TA give as powers, as well. Hence any of the capabilities granted by TA are counterable?
As long as they are specific powers, like Probability Control or Outwit. You cannot Outwit the ability granted by the Kabuki team, for example. Even though it and the Batman Ally team abilities simulate Stealth, they are NOT the Stealth power, so they cannot be Outwitted.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
This (and kontrol's) interp of the rules is head and shoulders above "powers are the little colored squares on the dial", especially as I have yet to see a TA or Feat card draw a little colored square on one of my figures' dials (though that would be kewel). :cross-eye I assume, then that we are counting all the capabilities that TA give as powers, as well. Hence any of the capabilities granted by TA are counterable?
No, TA are not counterable.
Powers granted by TA (and Feats) are.
CSA TA grants the POWER Probability Control. Probablity Control can be Outwitted.
Batman Ally gives this: Any line of fire drawn to a Batman Ally team member that crosses hindering terrain, including hindering terrain in the square that the team member occupies, is treated as though it crosses blocking terrain.
While Batman Allie's and Stealths description is identical, Batman Ally does not say "Gives the Power Stealth" so you cannot counter it with outwit as it isn't a power, it's a team ability.
Kingdom Come gives: Whenever an opposing character given a move action, power action, or free action attempts to move from a square that is not adjacent to the Kingdom Come team member to a square adjacent to the Kingdom Come team member, roll one six-sided die before moving the opposing character,
even if it ignores the effects of characters on movement. On a result of 1 or 2, the opposing character cannot move to any square adjacent to the Kingdom Come team member that turn. This character and knocked back characters ignore this team ability.
Kingdom Come is not an ability that is also a power so it shouldn't even be argued that you could counter it, a unique team ability, with outwit as outwit only can counter POWERS. (Note: with one exception that is written in Outwits description.)
Outwit can counter powers and an ability to soar. It cannot counter Team Abilities because the description of Team abilities says so.
Life goes on, long after the thrill of living is gone.
It's possible. But the environment that you keep hearing about "wildcard abuse" makes it seem like a wildcard team counter.
Still it does affect all characters in the game so it's balanced enough.
I hope not, though. Disbanded messes up a lot things other than abusive wildcard teams (like non-abusive wildcard teams ..?). Plus, there were probably better, more focused ways of dealing with a single problem like that.
BFC Strained Relationships
Characters with wildcard team abilities may only change the TA copied at the beginning of a non-free action.
That would seriously inhibit multi-wildcarding but only mildly affect teams that copy one or two TA or teams that aren't designed to flip TA nearly every action. Additionally, the low point figures that have no purpose other than a TA source (which are the hallmark of a WC abuse team) become more of a point burden to the team. A WC Spidey on a Defenders Doc Strange, Silver Surfer, and Hulk team wouldn't be affected by it at all.
Not a big fan of BFC in the first place, though...