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our tournament will be a 500pt. unrestricted game. the catch: no two figures can share a team ability on your team. so only one unaffiliated, one Batman ally, etc. wildcards cannot copy abilities cause then you'd have two pieces with the same team. what i was thinking was:
V Batman (Legacy) +ICWO =121
U Red Robin +ICWO +Stunning Blow +Armor Piercing =120
LE Roy Harper Jr. +ICWO =49
V Dr. Mid-Night =58
U Flash (Hypertime) +ICWO +Armor Piercing +Homing Device =129
R Destiny =20
TOTAL =497
keep destiny in back. have batman and red robin in front. put roy harper inbetween them(pushed onto stealth). all of them in hindering for stealth. put the dr. in hindering behind them. have flash hit stealthed people and my guys shoot e'm down. have flash weaken big guns. flash can push because of the dr. high attack.
so wat do ya'll think? i know an anti stealth team can rip me apart if they have enough range. but i'm willing to take that risk. plus i can play darkness or deep shadows and make them come in close.
Down grade Dr. Mid-Nite and remove Destiny and Homing Device...should give you points to play Exp. Domino (46) and still have a few points left over for a Running Start and Swingline.
It would look like this...
U Flash (Hypertime) +ICWO +Armor Piercing + Swingline=131
V Batman (Legacy) +ICWO =121
U Red Robin +ICWO +Stunning Blow +Armor Piercing =120
LE Roy Harper Jr. 39
E Domino = 46 + Running Start
E Dr. Mid-Night = 43
i would. the only problem is that i don't have a domino. i don't have a swingline. i don't have a running start. and i only have the rookie and vet dr. midnight. i can't play the rookie cause he's unaffiliated.