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I was looking at the GG team Ability and I thought of some interesting power combinations: For example what would happen if a character with the GG (or copying the GG team ability) rolls doubles while using energy explotion or quake or pulse wave?? Would everybody hit by the attack get incapacitated?? And what if a wildcard thats using incapacitate rolls doubles?? Does the target get 2 tokens??
Thanks clixers.
... as usual it comes down to wording, I guess.
=CANTSTOPTHESIGNAL=
"Terrorists Is What The Big Army Calls The Little Army"
-Captain America
I haven't read anything official on this but here is how I would rule them.
Energy Explosion-Only the character (or characters if using dual targets) targeted by the attack would receive tokens.
Quake- Does not target characters, so no one would get a token. (Not sure if anyone would take knockback, but I would say no to that also)
Pulse Wave-Same answer as above.
Incapicate-if the target had zero tokens before the attack , they would take two. If the target had one, they would gain one.
I was looking at the GG team Ability and I thought of some interesting power combinations: For example what would happen if a character with the GG (or copying the GG team ability) rolls doubles while using energy explotion or quake or pulse wave?? Would everybody hit by the attack get incapacitated?? And what if a wildcard thats using incapacitate rolls doubles?? Does the target get 2 tokens??
Thanks clixers.
... as usual it comes down to wording, I guess.
From the Indy E&C:
If a character with Guardians of the Globe makes a successful attack with Incapacitate and rolls doubles, any target characters with no tokens on it will be given two tokens, one from the Incapacitate attack and one from the team ability. The two tokens will cause the character to push.
If a character with Guardians of the Globe makes a successful attack with Quake and rolls doubles, the target characters are not knocked back but are given an action token instead.
If a character with Guardians of the Globe makes a successful attack with Energy Explosion and rolls doubles, only the target character(s) would be given a token. Any adjacent characters that take splash damage would be knocked back normally as they are not the target(s) of the attack.
Guardians of the Globe may not be used with Pulse Wave, as Pulse Wave does not target characters.
There are several other entries for Guardians of the Globe in the IEC, so you may wish to go check out the latest version from the Indyclix page.
I was looking at the GG team Ability and I thought of some interesting power combinations: For example what would happen if a character with the GG (or copying the GG team ability) rolls doubles while using energy explotion or quake or pulse wave?? Would everybody hit by the attack get incapacitated?? And what if a wildcard thats using incapacitate rolls doubles?? Does the target get 2 tokens??
Thanks clixers.
... as usual it comes down to wording, I guess.
Indeed it does.
Quote : Originally Posted by GotG TA
]When a member of this team rolls doubles on the dice on a successful attack roll, the target is not knocked back. The attack deals damage normally. If the target has zero or one action token after the attack has been resolved, give the target an action token.
As you can see, the "token instead of knockback" effect is restricted to the target of the attack. If a GotG character rolls doubles when performing an Energy Explosion, only the target(s) of the Energy Explosion attack will receive an extra token - anyine hit by the splash will suffer normal knockback.
As for Pulse Wavem the answer is right on the PAC:
Quote : Originally Posted by Danger Room PAC
PULSE WAVE (OPTIONAL): Give this character a ranged combat action; halve its range value until the action has been resolved. All powers, team abilities, and feats possessed by characters within range of this attack are ignored until the action has been resolved. Wild cards using this power may use the team ability of a friendly character within range of this attack. At least one opposing figure must be within range of this attack to activate this power. Draw lines of fire to every character (friendly and opposing) within range in every direction; these lines of fire ignore characters, but are affected normally by terrain. If clear lines of fire can be drawn to two or more characters, this character’s damage value becomes 1 for this attack; otherwise, do not replace this character’s damage value. Make a single attack roll and compare the result to the defense value of each character in range; each character hit is dealt damage. Attacks made with this power do not target characters.
Pulse Wave doesn't target, so no everyone hit is knocked back, and no one gets a token.
As for Quake, I'm not 100% sure. Quake does make a difference between friend and foe though, so my guess is everyone hit in the GotG Quake will recieve an extra token and not get knockback.