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Have players regularly used this "Cancel Team Ability to avoid being outwitted"?
Ok, I'm trying to get this straight:
I have 2 Superman Enemies. I use the given Outwit to counter a power and go about my turn.
At the start of my oponnent's turn, they attempt to Outwit my Outwit, but I cancel the team ability in response (ala Wildcarding Bat-team) and they can use their Outwit on something else. This has the effect of returning the power I originally outwitted.
Now on my turn the Team Ability has returned, so now I have access to the outwit again! In other words, as long as I turn off my team ability, I can protect my outwit from opposing outwits.
This interesting wrinkle of rules is pretty minor, but still interesting. The SE team is really good at Outwitting defensive powers!
Yes!, I think that's exactly the scenario that we have finally come up with. Now, because you cancel the TA, the power that you Outwitted does return, but it does "save" the Outwit for you to use on YOUR next turn. This is a pretty nasty scenario as I said earlier, and one which I think a lot of people have missed before.
As long as you are using the SE TA Outwit to counter defensive powers, such as Impervious or Super Senses, I think this strategy is brilliant.
Of course it depends on how many Outwitters the opposing team has, but most teams have at least one Outwitter these days. If the opposing team has no Outwitters, then there is no need to cancel the SE TA (or CSA TA).
Again, a nice way to save the Outwit so it can be used to Outwit another "defensive" power on an opposing character.
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004