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It may just be a holdover from magic for me, but as soon as ive defeatedmy opponent the game should be over. Why would the action complete.
With respects to Magic, you still have to fully finish the action that cause the player to lose. Sure, there are things that trigger off of a spell being cast, and those effects wouldn't resolve off of the stack before the game was ended, but if a particular spell or effect has multiple parts you must resolve all parts of the spell.
If your opponent has 2 life and you have no cards left in your library, and you play a spell that says, "deal 2 damage to target player, draw a card" you still both lose.
In HeroClix, pushing damage and even Mystics is considered part of the action. The action isn't resolved until those events happen. It's pretty much the same thing as in Magic.
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An Admin told me that I'm "too smart" for Another Realm. I hold that as a standing order.
On Magic Yes, but if they have a creature that says, deal two damage when this creature goes into the graveyard, and that creature goes into the graveyard and they hit 0, but they would die from the damage from the creture they still win. And you only lose when you have to draw at the beginning of a turn and cannot, not anytime you need to draw.
As far as heroclix is concerned. Assuming both players have the same build total do you seriously go off of a dice roll. That seems moderatley unfair.
As far as heroclix is concerned. Assuming both players have the same build total do you seriously go off of a dice roll.
Only if the victory points were tied. Just because two players have the same build total does not mean they'd necessarily have tied in victory points. Thing like AE modifiers, captured characters, certain feats/BFCs, etc. can all change victory points.
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That seems moderatley unfair.
Everything else being equal, that seems just as fair as anything else. Why should someone who pushed his character to KO get the win? Maybe if the other player had gotten one extra turn, he would've gone all out and pushed, too... should that be taken into account as well?
In the grand scheme of things, this is a fairly rare circumstance. It does come up, yes, and that's why there are established rules to follow for it. Most of the time, though, it just won't matter. Why not just play the game, have a good time, and if it does come up, fret over it then
Ive had it come up, and misruled it. As a judge I kinda feel bad about that. And unless Vedetta comes into play there is rarely a change to victory points in regular play.
On Magic Yes, but if they have a creature that says, deal two damage when this creature goes into the graveyard, and that creature goes into the graveyard and they hit 0, but they would die from the damage from the creture they still win.
Yes, Magic has effects that trigger off of other events and then they go on the stack. HeroClix doesn't. Everything that triggers off of something (Mystics, Damage Shield, Pushing damage) is not treated as a separate action but is instead considered part of the current action. That current action is not considered resolved until all the effects are resolved. That is what I was attempting to point out, that in relation to Magic it would have to be compared to a spell/effect that has multiple parts. Perhaps it was a clumsy example; perhaps I should have just said, "HeroClix isn't Magic."
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And you only lose when you have to draw at the beginning of a turn and cannot, not anytime you need to draw.
Quote : Originally Posted by Magic The Gathering Comprehensive Rulebook
102.3c When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)
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As far as heroclix is concerned. Assuming both players have the same build total do you seriously go off of a dice roll. That seems moderatley unfair.
You seriously go off of a dice roll. And it can't get much more fair than that. You've battled your opponent to the last man; there was in fact no last man standing! If you're tied on points... there's no other "fair" way of doing it (unless, maybe, you have enough time to do a rematch, but that's unlikely).
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An Admin told me that I'm "too smart" for Another Realm. I hold that as a standing order.
Actually, in that specific instance (total wipe out on both sides) the team that had started with the lowest build total would indeed have the most victory points and the win.
For example: I build to 300 exactly and you only build to 297. Now barring things like AE points, if both teams are completely wiped out you will get 300 victory points and I will get 297. While it did sound a little odd the way Panther Cult desribed it, the lowest build total will get the win in this situation... but not due to some arbitrary line in the rules (like the "no KO" victory conditions).
For example: I build to 300 exactly and you only build to 297. Now barring things like AE points, if both teams are completely wiped out you will get 300 victory points and I will get 297. While it did sound a little odd the way Panther Cult desribed it, the lowest build total will get the win in this situation... but not due to some arbitrary line in the rules (like the "no KO" victory conditions).
As far as heroclix is concerned. Assuming both players have the same build total do you seriously go off of a dice roll. That seems moderately unfair.
It's no more unfair than the alternatives. What other way would you settle it? The team w/ the fewest figures? The most figures? In fact a lot of competitive sports leagues have some sort of random tie-breaker (usually a coin flip) that comes into play if everything else is equal. From the NFL rules on tie-breakers (this one relates to two teams tied for the last Wildcard Playoff spot):
Two Clubs
1. Head-to-head, if applicable.
2. Best won-lost-tied percentage in games played within the conference.
3. Best won-lost-tied percentage in common games, minimum of four.
4. Strength of victory.
5. Strength of schedule.
6. Best combined ranking among conference teams in points scored and points allowed.
7. Best combined ranking among all teams in points scored and points allowed.
8. Best net points in conference games.
9. Best net points in all games.
10. Best net touchdowns in all games. 11. Coin toss.
And from the ACC Football tie-breakers:
Two-Team Tie
1. Head-to-head competition between the two tied teams
2. Records of the tied teams within the division.
3. Head-to-head competition versus the team within the division with the best overall record.(divisional) Conference record and proceeding though the division. Multiple ties within the division broken from first to last.
4. Overall record versus all common non-divisional opponents.
5. Combined record vs. all non-divisional teams.
6. Record versus common non-divisional teams based on their order of finish (divisional and non-divisional) and proceeding through other common non-divisional teams based on their order of finish within their division.
7. The tied team with the highest ranking in the Bowl Championship Series Standings following the end of regular season games shall be the divisional representative in the ACC Championship Game.