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Ok. I promised several friends I'd make it so here it is. A team I designed with the new set that I honestly and humbly believe to be nearly impossible to beat. Yes, of course it can happen. But how easy would it be? Not very. I've worked out strategies for every situation I can think of (not going to list them all in the first post, just the most obvious ones) and I don't see anyone really beating this. Suggestions comments and ways to kill this team are appreciated and most welcome. Welp, here we go. The name of this team is still being decided on. I would like you all to tell me your preference in your responses. A. Uber S. B. Bit** Slap of Doom.
At this point, I'm sure some of you are wondering what is this guy thinking exactly? I'll tell you what I'm thinking. First move of the game, Sinestro moves to block off path to your con artists, carrying Inv. Girl whom start moving within half of blizzard's range. You want to arrange him so that he's blocking the wall, but still has the widest range. Now, Inv. Girl is behind Sinestro, giving him 18 def with energy shield deflection. Next, when all the conartists are around blizzard, he pulse waves, bringing them all to their perplex click. Blizzard is now finished unless Sinestro.
*IMPORTANT NOTE- Do not let Blizzard get hit! He is your *Just in case* man.
Allrightiee then. Now, one or two of your medics moves up behind Inv. Girl in the event of an energy expolosion to Sinestro, which would damage Inv. Girl too. You MUST keep Inv. Girl alive, at all costs. If you have to sacrifice Sinestro, do it. Ideally though, Sinestro's so #### big that all shots will be buffed by him. Now what? You arrange the Con Artists behind sinestro, pumping 10 into whatever stats you want to pump them into.
*NOTE- You may sacrifice one medic for another Con Artist if you choose, but I like two medics in case on gets hit.
Ideally, this should be your setup
xxx
----xxx-----
G
P
ccccc ---= Wall. x= Sinsestro G= Inv. Girl P= Medic c= The Bit**es
Cool! Allright.. this is how it works. Sinestro get's all pumped out, doing basically whatever he wants. 20 range... 14 attack, 15 range.. Doesn't matter. If a Firelord is coming at you, I suggest you pump up range and attack and grab the dirty little punk. Same thing with heavy hitters who have high def, many clicks and inv/tough/imp. Just grab them. Best thing is, with that huge amount of damage, no one will want to close with you. And if they use one of those long lifers, that's half their team. The other half prolly won't be able to hit your 18 def (with EGD I might add) If they use two heavy hitters, grab them both, game over. Just pump up your attack till you only have to roll a three to grab them. Somebody sitting outside your range? Not anymore. You have 20 range with 4 damage and multi attack. Smack that annoying medic from far off. Being stealthed to death? Perplex movement, run up to them, then perplex your attack and damage and smack them. Now if Sinestro dies, which he shouldn't with all that life, use blizzard first. Keep the medics near him so they can heal if he gets hurt with his 18 def and long range and high damage. If he dies, you have a mobile perplexing tank. 8 con artists surronding an invisible girl. How embarassing to die from a 11 attack, 6 damage, 18 defense con artist. Yeesh.
Things to kill first-- Energy explosion, Pulse wave and of course medics. You want NO area covering attacks hitting you.
But why Sinestro? Well let's see. For 100 points.. energy shield def, ranged combat expert (of course you can perplex damage up as much as you want if you turn off RCE to inflict more damage) and immunity to all sorts of nasty problems. Also, what the heck are you gonna outwit on sinestro? Jack. Nothing TO outwit that'll matter with this team. So there, have fun! Post all your comments to me and I shall respond.
It's a neat idea but is hardly unstoppable. Allow me to demonstrate with my example team.
Flaming Cheese:
E Firelord
E Firelord
E Wasp
E Wasp
R Panther
255 points. The extra points can be spent on...I dunno a Bullseye and a Vulture? Maybe a upgrade of Panther. Maybe a Doombot and a Paramedic. It doesn't really matter and only makes the team more powerful.
You go and move up the death Sinestro of godliness with his Energy Shield+Invisible Girl defense and gather a passle of perplex. I run up Panther (free move) and outwit energy shield.
Then I fly up my two Wasps, each carrying Firelord. (free moves) Now I have many options. Two attacks with a 12 attack value mean I need a 6 to hit you, that's pretty easy to do. SO I could smack you for ten damage. WHat I'd probably do is attack you once for five damage (putting you at 7 attack) then slap up a barrier to cut off line of sight between the con artists and the Sinestro.
Bam, no perplex, heavily wounded Sinestro.
Your options then include using an action to blast holes in the barrier, which will only allow some of the perplexers line of sight. Leaving you to push Sinestro with only partially boosted stats (a perplex or three) Better put them all in attack (let's say you get four lines of sight on him somehow) 11 attack vs. 18 defense, need seven. Maybe a hit for minor damage.
My turn, maybe fly up Bullseye to put a hurting on the Sinestro too? Maybe push both Firelords to execute him? Maybe push a Wasp so I can get a line of fire on Invisible Girl and execute her, then slap up another Barrier? If I brought in a medic, freemove them up via Doombot and heal a Firelord after his pushing/being hit? Options are many.
As soon as Sinestro is down I fly the Cheesball duo away for healing. You now have two attacks and a swarm of perplex. Panther sits in his bush and outwits whatever I feel like he should. After the Cheesehead twins are healed (easy enough to do after pushing, damage) I fly them back and either execute your attackers or drops some energy explosions onto the masses to eliminate support and perplex whereever I do hit.
I'm not saying it's a bad team idea, but it's a highly limited one. Any solid team with stealth+damage capability+outwit (which is pretty much every team at tourneys) is going to be able to stomp a nasty mudhole in this group. Heaven forbid if you get an inside map and have to waste turns blasting down walls so Sinestro can get through them. Also, with so many con artists and only three actions you'll never be able to really move them out of your starting area. That means either Sinestro is stuck within ten spaces, or if he moves out of that range he's on his own (say if he has to rushed a E Annihlus copying Batman team ability who is zapping away from 10 range with a perplexed 4 damage and that 11 attack...cost of that combo, 103 for Annihlus, 44 for R Harley and Robin) Leaves another 150 points for a Firelord, a Wasp (free move for Annihlus) a medic and an outwitter.)
Mostly I wrote this up as a way to show my opinions about Con Artists "unbalancing" the game. I'm not saying you think that, just want to stomp some of the fires before they get pointlessly big. Also just pointing out some of the obvious flaws in the team.
Ok thor. Why that won't work. Ready? Wasp. Movement of 8. E Cheese lord, range of 8. Sinestro- Range of 20. You'd still have to move your firelords up again, leaving me two rounds to pound away. Gee, how much damage do you think I could do? lesse. At LEAST 4, with multi attack. So by the time your cheese lords got a chance to attack, they'd each have taken 8 clicks. Dead, if not close to. Wanna try barrier? Once again. Multi attack. Blast through, hit one for 4. The other won't be moving anytime soon. Also, to create barrier you need a little something called LINE OF SIGHT. Good luck seeing through sinestro to block him from my peplexers. If you get too annoying? I have a barrier I can put up for a turn too
Oh. One more thing. Sinestro has ESD. That's 20 defense against range, therefore an 8 or better. So first, get in range. By then, you get to try and hit my 20 with your about.. oh.. 8 attack. And if you do hit, you'll do.. oh.. a damage. Good luck with that team son. Try harder.
Hate to break it to you dude, but that team has too few options to work very well. Ditch all but 2 of the con artists and drop in a firelord or something.
Wolverine: Hey bub, I ain't finished with you yet.
Originally posted by Shade Ok thor. Why that won't work. Ready? Wasp. Movement of 8. E Cheese lord, range of 8. Sinestro- Range of 20. You'd still have to move your firelords up again, leaving me two rounds to pound away. Gee, how much damage do you think I could do? lesse. At LEAST 4, with multi attack. So by the time your cheese lords got a chance to attack, they'd each have taken 8 clicks. Dead, if not close to. Wanna try barrier? Once again. Multi attack. Blast through, hit one for 4. The other won't be moving anytime soon. Also, to create barrier you need a little something called LINE OF SIGHT. Good luck seeing through sinestro to block him from my peplexers. If you get too annoying? I have a barrier I can put up for a turn too
Oh. One more thing. Sinestro has ESD. That's 20 defense against range, therefore an 8 or better. So first, get in range. By then, you get to try and hit my 20 with your about.. oh.. 8 attack. And if you do hit, you'll do.. oh.. a damage. Good luck with that team son. Try harder.
1. Sinestro has a range of 20? How? He has a range of 10 and no running shot, which means that your opponent will get range first. Sinestro is going to take the first hit when facing two Firelords, full stop.
Oh, you're using 10 Perplexers to up the range to 20. You honestly thinking that your opponent is going to give you a clear line of fire 20 squares long?
2. You don't need LoS for a Barrier.
"I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen Roberts