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Originally posted by gambit444 ok post your idea of a great 400 pt. team(DC only, obviously). happy thor?
Only when I'm eating pie.
Okay, since you obviously are looking for something to chew on, here's a team I've had some good success and fun with.
E Batman
R Steel
V Bane
E Booster Gold
E Manbat
E Harley Quinn
R Riddler
V Robin
Variations could be easily included. F'rinstance dropping Bane to E, Robin to R and Riddler all together could get more points for another flyer, outwitter, ect. This is just what I've used.
Bane sticks with the Bat and makes life bad for people around him. The Outwit can be used on Manbat's movement when you have to get somewhere. Wherever Bane goes problems cease to be.
Batman moves via leap/climb or a spare flyer to outwit/attack to support Bane's fights. Perplexing up Batman's damage to 5 to go with Bane's 5 can drive people to tears.
Steel is a taxi/support fighter. He is used to help carry people into position adn then attack *unless* there is a Batman/Nightwing lurking around. Then Steel is flown into position by Booster to deal with the problem. SOmetimes I'll perplex up his attack value to ensure a hit as 2 damage removes Batman's or Nightwing's outwit. As long as they aren't outwitting they are gonna be pounded by Bane. Booster is also a reasonable follow up attacker if he's not taxing.
Riddler and Harley can move themselves, as perplex is there thing.
Robin in a harraser unit. Also i include him in a lot of builds because for some reason he *always* seems to pull off that needed 11 attack roll to end a problem. He's good to block line of sight, attack perplexer/outwitters, or take pot shots at medics.
Yes, I know there are no medics. But most games I play have a turn limit to them, and I usually find medics to not be worth the cost of more attackers. Sure, go heal; I'll keep attacking the people you abandoned.