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Okie Dokie Pokey....
I have played games with and against good players with U Pheonix and V Manderin and it seemes like 12 range isn't very useful.....
In the games i've seen/played it seems like it only takes a player with decent brains to take doen those 12 ranged characters.
With taxis it doesn't take much at all to effectly cancel out the 12 range.
I still like 12 range though and i thought it was a good idea for heroclix to put it in.
Anyway..those are my thoughts.If you agree or disagree pleade post. I'd like to see your opinions.
Thanx
few figures can cancel a 12 range with a taxi unless you're using Vet Iron Man to taxi.
Of course ranged guys can be taxied into range to shoot but few figures can taxi close combat figure there and if the 12 ranged fig is elevated it's nigh impossible.
Then if you take into account a 12 range attacker being taxied you then have the entire board in your movement. Is it such a great advantage over 10 range, no, but when you look at the fact that most figures have 8 range or less, 12 is a significant jump.
12 range
Vet mandarin
Phoenix
10 Range
Iron Man E/V
Mandarin R/E
Storm V
Crimson Dynamo V
Dr. Doom V
Thor V
Blastaar V
Hawkeye V
Human Torch V
Sniper V
MoonDragon
Cyke U/V/E/R
Thanos
Vision
Quasar
Ultron V/E/R
Kang V/E/R
Doc Strange V/E/R
Klaw V/E/R
Bullseye V/E
Prof X V
Annihilus V/E
So out of 342 figues 39 of them have better than an 8 range.
I'd say that gives a distinct advantage to the 2 figures who have half again that 8 range with a 12. Not to mention the standard movement is no more than an 8.
In a large point battle Mandarin can be an extremely effective long range sniper while you tie up your opponents figures in combat with the rest of your team. Haven't had the opportunity to play with Phoenix yet.
12 range not that great? what r u smoking? Pheonix and manderin are the only non-stealth characters that do not need to be perplexed in order to make a ranged attack without worrying about an opponents pc or outwit. Although Jean and Mandy are expensive, I feel that's an important factor.
I see the 12 range as a new *tool* to use against those pesky turtle/deathstar range teams. Now you can sit back 2 squares farther than their 10 ranger, and bait them into attacking you. Of course that's when your bricks charge to the rescue!
The 12 range is def not a gamebreaker, but is nice to have, especially with a economical piece like Phoenix. There are also many figs with RS, like Thor that can already cover 12 plus squares, the only downside is that the fig usually remains in range for a counterstrike.
In the last tourney, (we were playing on the 4 way stop).
I had Vet Invisible woman on the corner of the building on hindering terrain and human torch hiding behind her. He would do a running shot, carry her and then she would carry him back to saftey. With Vet Thing and She hulk and a few perplexers... it was almost imposible to penitrate that def.
Untill Phoenix came allong. She was able to do a building to building snipe on human torch and shut down the running shot side of my strategy. No other figure could have done that (well, mandarin of course).