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Yup. I've seen this in action and been on the receiving end of the "bomb". It's quite painful if and when he pulls it off. (Neither pun intended)
Cheese or not, it works. Abuse happens in this game all the time. It happens in every game. Abuse in the hands of a skilled player can be a dangerous strategy. If this game was completely level, we might as well all be playing Candyland.
Keep it up THJimmy!
-Rich
2004 DC Worlds Fellowship Winner - Wizard World Chicago.
Quote : Originally Posted by ro_gan
Rich is right.
Quote : Originally Posted by Brazil
DCFan, the authority on everything HeroClix is here...
I like the Sentinel idea b/c the Hookers always have LOS to him. You can utilitze a lot more of the ladies if you don't have to jostle them around worrying about LOS.
2013 Golden Age Championship fellowship winner
2012 Midwest Spring Fling Champion
2008 National Fellowship winner - DC World Champion
Originally posted by macuserx If an opposing character is in one of the four starting squares the Sentinel started in and the sentinel makes base contact upon entering one of the four squares, is the captured figure considered "captured/out of the game", or would the Sentinel have to capture or defeat the character he is in base contact with first?
As I understand it (and I don't play big figs much, so I could be wrong), the "four squares" the figure starts on don't have anything to do with the capture. The Sentinel can return to any part of the player's home starting area. So he could ignore Wasp altogether and go further down the map to another part of the starting area if he wanted.
But to answer the question, I don't recall seeing anything about base contact stopping a capture. Basically the only way to prevent the capture is to declare you are freeing the victim and hit Sentinel with an attack.