You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yikes, talk about a cool team. Stunning blow's perfect for 'ol frosty. And all of 'em have it. You still have 4 point over. Add inside information on one of the uncommon iceman. To have a potential high of 12 attack on iceman's 3rd click is something. Or just 11 will be enough. That and he can do 2 targets. Great idea.
I can't remember, though I'm pretty sure.....you can use extended range to use Incap (and therefore Stunning Blow) right?
Though that brings up the issue with Stunning Blow that it uses the unmodified damage value.....
I'm sure this has been discussed before, but anyways, Terrify might not be worth the investment, and increasing that 6 range would be nice. There are some other cards you could use instead as well.
Yikes, talk about a cool team. Stunning blow's perfect for 'ol frosty. And all of 'em have it. You still have 4 point over. Add inside information on one of the uncommon iceman. To have a potential high of 12 attack on iceman's 3rd click is something. Or just 11 will be enough. That and he can do 2 targets. Great idea.
Anyways, it's a pretty cool...
Sorry, awesome team! If you play a swarm team, or even a team of like 7-8 figures, you might have a problem. But if you play a team of like 4-5 figures, your in great shape. That incap is going to destroy the big guns, and it will be a beautiful thing. Remember to play Deep Shadows, or whatever BFC it is that makes range only a 6 max!