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I understand how to use most of the time bomb event dial
But I do not understand the one part.
"Can't smash... Which wire to cut?"
" A character adjacent to this time bomb can be give a power action to make a close combat attack roll. If the attack roll result is 14, This Time Bomb is defused and removed from the game. If the result is 11-13 or 15-17 turn back this Time Bomb once."
How do you get the rolls for this part only using 2d6? or am I totally missing something. Could someone explain this part to me or help me understand how you get the numbers rolled?
I understand how to use most of the time bomb event dial
But I do not understand the one part.
"Can't smash... Which wire to cut?"
" A character adjacent to this time bomb can be give a power action to make a close combat attack roll. If the attack roll result is 14, This Time Bomb is defused and removed from the game. If the result is 11-13 or 15-17 turn back this Time Bomb once."
How do you get the rolls for this part only using 2d6? or am I totally missing something. Could someone explain this part to me or help me understand how you get the numbers rolled?
Thanks !
Add the result to that characters Attack Value
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
I love the TimeBomb dial.
It makes you wonder tho. A rookie Con-Artist has a good chance of diffusing the bomb. 7 + average role of a 7 gets the job done.
The cosmic power that is Thanos. Well he needs to lose a dice and hope for a 1 on the remaining one.
Does this mean even though he could just think it out of existence hes not allowed. Not only this but there is no way for him to outwit the ability that stops him just blowing it to Kingdom Come!
Is it possible this could be the armor that the rest of the clix figs have been looking for to keep them safe from Thanos?
A TimeBomb vest?
Planet Hulk Win/Loss Record
30-5
Warbound
Terrify
Shockwave
Esme
Protius
And the Warbound ED