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If a figure only meets the prerequisite for a feat card due to its special "white" powers does it qualify to use the feat?
Specifically, I was thinking about using Crisis GL (157 pts) with the opportunist feat. The prerequisite for the Opportunist feat is either running shot, charge or willpower. After GL moves off of his initial click of running shot is he eligible to use the Opportunist feat with the white defensive power that grants him either ES/D, willpower or toughness?
A more general question about GL's special 'white" defensive power is about the order that I declare which defensive power to use. When my opponent declares that he is about to roll to attack do I wait until after he rolls (seems to good to be true) or do I declare the defensive power I choose before the attack? What if he just picks up the dice and rolls them before I choose the defensive option?
Last edited by George Smiley; 03/14/2008 at 23:37..
Reason: Spelling error
As per the Legion of Super Heroes rule book (it's a great read. I suggest it to all HeroClix players), characters that can only use powers (via Special Powers) do not qualify for feats requiring the usable power as a prerequisite. The character must possess the power to meet the prerequisites for a feat.
From what I understand, the prereq means that the character has to "physically have" the power on his dial to even be considered for that feat, and if the pre-req is a power, the power has to physically be showing in the slot in order to use it. Being able to "use" a certain power (due to a special power) is not the same as "physically having" that power.
As for the defensive power, they can all work on the same attack. For instance: your opponent takes a ranged shot at GL. Well, his ES/D power automatically gives him +2 to his defense. Now, your opponents rolls high enough to hit GL, then he can use his toughness to reduce damage taken by 1.
As per the Legion of Super Heroes rule book (it's a great read. I suggest it to all HeroClix players), characters that can only use powers (via Special Powers) do not qualify for feats requiring the usable power as a prerequisite. The character must possess the power to meet the prerequisites for a feat.
Speedster,
I definitely need to reread and even study the rulebooks but I haven't been playing much because I've been busy. If I played more and/or if I lived nearer to a HC venue I probably would be more studious. Thanks for the help though.
You can use multiple powers at the same time as long as said use would not violate any other rule
Would any rule preclude you from using them together? Take Toughness and ESD; Toughness takes no action, ESD takes no action: therefore no problem
Let's check his attack powers: allows him to use TK and EE. The use of either of these powers requires an action of its own, precluding their use together
Let's try KC Supes' power, Charge and Flurry. Charge is a power action that grants a free close combat action. Flurry requires a close combat action...WOO-HOO, I get to run and slap you twice!
Would any rule preclude you from using them together? Take Toughness and ESD; Toughness takes no action, ESD takes no action: therefore no problem
This is a bit oversimplified. Mastermind also takes no action, and yet the ruling is that The Leader cannot use Toughness and Mastermind together - he has to choose between redirecting the damage to someone else and reducing it and then take it himself. The same applies to Crisis Darkseid.
The reason for this is the timing of the powers. Mastermind activates as when the character would be dealt damage, whereas Toughness/Invulnerability activates when actually dealt damage - a split second later. In other words, Mastermind activates before damage reducers do and you cannot get the benefit of both.
In the case of ES/D, Toughness and Willpower the timing works out great though: ES/D activates when a ranged attack is made against the character, Toughness when it is dealt damage (which is after the attack roll has been made, of course), and Willpower activates when the character would be dealt pushing damage (which is at the very end of the action, after normal damage has been dealt - it could come up if someone tried to perform a Stunning Blow on GL, for instance).
If a figure only meets the prerequisite for a feat card due to its special "white" powers does it qualify to use the feat?
It's a yes and no answer.
If the SP says the charctor can "use" a power than no, no feats can be used in conjunction iwth that special power.
If it says the charactor "has", in the case of a SP that allows the charactor to have the symbol, then yes they can have feats that have the as a prereq.
If the SP says the charctor can "use" a power than no, no feats can be used in conjunction iwth that special power.
If it says the charactor "has", in the case of a SP that allows the charactor to have the symbol, then yes they can have feats that have the as a prereq.
I have long wondered about this one. Thanks for the information!