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Yeah - using TK is like using a Taxi, except that the char you want to attack with is 10 squares in front of the rest of your team. The person that TK'd the char gets a token, but the TK'd char does not, since they didn't move on their own.
"The man who insists on seeing with perfect clearness before he decides, never decides."
Henri-Frédéric Amiel - Heroclix prophet about slow players?
I wasn't sure. In mageknight you can't move after being levitated so I was just chacking as there really is nothing in the rules to say otherwise. Thanks all!
Catering to the lowest common denominator since Feb 2003.
A lot of people seem to make that as a house rule to cut down the "cheese factor". I personally prefer it as written in the rulebook. Flight would be even more lame than it is now if played like MK. TK could still toss objects around, so it wouldn't ruin that power, though.