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1. Mystique will target Blue Beetle with an EE (6+2 vs. 16(14+2)). Roll is 4,5 for the hit. Mr. Miracle will re-roll that. Re-roll is also 4,5 for the hit. Blue Beetle takes 1 click and Fire takes 1 click splash damage.
2. Magneto TKs Dark Beast to K13.
Free) Dark Beast outwits CR on Blue Beetle.
Free) Add a CP token to increase Dark Beast AV +1.
3. Dark Beast will try to skewer Blue Beetle (10+1 vs. 15). Roll is 2,6 for the hit. BCF roll is 5. Blue Beetle is KOd.
Add a CP token
Justice League International (JLI)
3. Fire(3/7) J13 @@
5. Mister Miracle(1/6) Q18
w/Coordination
6. Big Barda(6/7) R12
KO: Booster Gold, Ice, Blue Beetle
Brotherhood of Mutants
1. Magneto(6/8) Q7 @
w/Contingency Plan @
2. Mystique(3/5) Q8 @
3. Destiny(3/4) R7
4. Toad(3/5) R8
5. Sabertooth(7/7) J12
w/Auto Regen
6. Dark Beast(6/6) K13 @
7. Black Tom Cassidy(4/5) S8
8. Avalanche(5/5) P3
I think we can call it there. When you go 2 for 7 on your attacks with a critical miss and your opponent goes 9 for 9 with a critical hit... not much hope. It was fun hitting both those EE attacks though. Brotherhood just has too many figures, too many support powers and too much mobility. Good game!
Not much defense against that. I probably won't see that kind of rolling with my real teams in this tourney. In any case, the Brotherhood is deceptively tough...they could surprise some teams.