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A 1 in 3 chance of taking a point of unavoidable damage may seem like a high price to pay for a high-cost character otherwise well shielded from attack, but for the chance to damage a group of opponents, deal penetrating damage—or both at once—it might be worth the risk.
The Price of Knowledge Metron can use Quake, Psychic Blast, and Pulse Wave. Immediately after the resolution of an action in which Metron uses any of these powers, roll a d6; on a result of 1 or 2, deal Metron 1 unavoidable damage.
quake and pulse wave target multiple opponents...but when you use it, you have to roll a six sided dice, if you roll a 1 or a 2 you take a click of damage that can't be avoided (either by super senses, or impervious...) that gives you a 2/6 chance of getting the damage...which reduces to 1/3
his first three clicks have impervious, and his last four have super senses, giving you a huge change to avoid damage...plus his defenses never go below a 16, and that's for the last few clicks...
Pulse Wave deals unavoidable damage, which is similar to penetrating damage in that the damage dealt is ultimately the damage taken (barring damage avoiders like super senses and mastermind).
Basically quake targets a group, psychic blast targets one for damage that goes through, and pulse wave targets a group for damage that goes through.
Seth in his write-up is essentially saying that it would be worth the 1 in 3 chance risk to use quake, psychic blast, or pulse wave.
Eh . . .
I have no sekrets, I just am.
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Pulse Wave deals unavoidable damage, which is similar to penetrating damage in that the damage dealt is ultimately the damage taken (barring damage avoiders like super senses and mastermind).
This is incorrect. The damage from Pulse Wave is no different from the normal damage if any mormal attack.
It just happens that during a Pulse Wave, the figures' powers are ignored, so the damage reducers do not work.
This is not unavoidable damage.
Quote
Basically quake targets a group, psychic blast targets one for damage that goes through, and pulse wave targets a group for damage that goes through.
Pulse Wave doesn't target, but it does result in damage going through.
on another note.... can metron use probability with his "The price of knowledge" power?
hmmm...
Yes, obviously. It's your roll, during your turn and unless you can find some very strange way of giving him Stealth, he'll always have a clear LOF to himself
Regards
Melkhor
From the ashes of Paragon City... it rises!
I was under the impression PW ignores all powers within it's range, so you're opponent can't PC it, and neither can you (unless the PC'er is outside the PW radius).
"With minimal power, comes minimal responsibility."
I was under the impression PW ignores all powers within it's range, so you're opponent can't PC it, and neither can you (unless the PC'er is outside the PW radius).
PW doesn't ignore the PWer's power. If it did, it would ignore itself and cause the universe to implode both backwards and inside out.
Yes, obviously. It's your roll, during your turn and unless you can find some very strange way of giving him Stealth, he'll always have a clear LOF to himself
Yeah, saving his PC for that roll is the way to go. Then, instead of a 1 in 3 chance, you get a 1 in 9 chance. Way better odds. So, unless its a really crucial attack (like a game-winner), save the PC. And, if you're just blasting 1 opponent who doesn't have fortitude, outwit the defense and avoid psi-blasting if there is nothing else that is really dangerous and needs to be outwitted immediately.
Maybe I'm missing something, but unless you actually need Quake, Psychic Blast or PW, I think it would be wiser to turn off The Price of Knowledge and avoid the chance of hurting yourself. Afterall, you have Outwit through Mobius Chair. I thought you could turn off special powers but maybe I've got that wrong . . ..
Maybe I'm missing something, but unless you actually need Quake, Psychic Blast or PW, I think it would be wiser to turn off The Price of Knowledge and avoid the chance of hurting yourself. Afterall, you have Outwit through Mobius Chair. I thought you could turn off special powers but maybe I've got that wrong . . ..
Special powers are optional unless specified otherwise, yes.
However, you don't really need to cancel the power: You can just choose not to use any of the powers and avoid risk of feedback damage that way. You only roll after you have used PB, PW or Quake, after all.