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Endurance would absorb the push click from using Double Time, yes - temporarily at least.
For the record, if this issue comes up at my venue I will rule that Quake cannot be used after using Double Time - it is certainly against the spirit of the card even though the wording might technically allow it.
BTW, a nasty combo that just occurred to me: Double Time on Hercules, Power Man and Iron Fist, or any other boot speed Indomitable figure. Indomitable prevents the pushing damage as well, so they can move twice as far during move actions without penalty. That could come as a nasty surprise to the opponent...
How can you rule that the Double Time/Squash combo is against the spirit of the rules, but allow Indomitable figures to avoid pushing damage from feats? Those cards came out before the term 'unavoidable damage' and those that have been reprinted now use that term instead of 'pushing damage.'
How can you rule that the Double Time/Squash combo is against the spirit of the rules, but allow Indomitable figures to avoid pushing damage from feats?
Because I have already let Indomitable figures avoid pushing damage, but I have yet to see a Rampaging Hulk + Double Time + Endurance hit the board.
I would say he does get the free action attack. You deal pushing damage last.
And this doesn't ruin the spirit of the card. Hulk isn't making the attack during the move, he's making it after the move, then he's dealt pushing damage.
Eh . . .
I have no sekrets, I just am.
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