You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I wish he had at least started with 3 damage for 1 or 2 clicks like the HT vet. But I love this figure. He has seen more play then anybody since the started giving people cards. Used him in a tourney with Darkseid, Mr Skrull-vel and OOTS Batman; and his outsiders ability was the special effect that won the game. Opponent had 6 con artists with a chase Superman and he got destroyed. Nightwing is awesome.
This guy is the very definition of undercosted. He's got 3 (GREAT) TAs + 2 SP's, Perplex and Outwit all over, good Atk and amazing Dfs through powers, and he's under 80 pts. He should be at least 90. I'd give him one more target and a 3 Dmg start, and make him 100 pts, and he'd still be cheap! Got a 4 for Sculpt because it's totally off scale, otherwise he'd be an all 5'er!!
Great figure, but I always (well almost anyway) forget that he has the Outsiders TA, and I rarely remember to use it. Best figure in the game for Heightened Reflexes. My only issue with the figure is that I think he should have 3 Damage to start, but it's a minor nitpick. Oh, and the sculpt is nice, but waaaayyyyyy to huge.
Trade to Canada. We're friendly, and we love Beavers..........
Inspiring Command and Brilliant Tactician for three team abilities? Jigga what? No longer a Boy Wonder, Grayson here has truly blossomed into an incredible piece. I am personally happy he doesn't have 3 damage anywhere on his dial - I am not a fan of human folks packing 3 damage clicks from an accuracy standpoint. Give them EW if they have Martial Training or whatever to hurt those big guys. I do think he easily warrants a second bolt, and it would make him infinitely more playable. Looks like it's Ambidextrous time - try giving him Ambidextrous, Armor Piercing and Stunning Blow to make him a solid 111 points. Unoutwittable (except by Supes/Ultimates/WCs with one of those abilities) 19 defense is risky without reducers for 111 points, but I like risk. It's more refreshing than a point-and-click beatstick like Superman, Thor, Shazam etc. Inspiring Command makes him 126 (or lower if you run it alone or just without one of the other feats), and you have 3 team abilities to choose from to pick who you want next to him to keep on the pressure! A superbly good figure who becomes insanely good with feats. Oddly enough, I never seem to hit the broad side of a barn with him. He may as well have an 8 attack for all that 10 is doing for me.
I've had this piece forever, and played him for the first time last week. Being both a Bat and an Outsider is great. Eventually my opponent asked me tiredly, "Just tell me what powers he doesn't have."