You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Superman Team ability negates any bonus another player gets for terrain. Meaning Supe's friends can see and shoot stealthy people. They basically ignore hindering terrain for attack & moving (though most of the Supers can fly).
I love the batman team ability. Always being stealthy is awesome.
Catering to the lowest common denominator since Feb 2003.
Superman team ability ignores all effects of hindering terrain on movement and combat. Characters in stealth are not safe. Batman Team ability is not safe. Also, hindering terrain does not block or stop any movement of a character with this power.
Nasty Team Ability, that's for sure.
My favorite TA would be the Minions of Doom wildcard TA.
It means when a Superman ally Moves through hindering terrain they don't have to stop and they can move their full movement rate all the way through it.
It also means they do not suffer the minus one to target someone in, or hiding behind hindering terrain (and the Batman ally team ability does not work).
I like the free move team ability - it really makes a team very maneuverable.
Paraphrasing until I get an actual quote:
"I have a tee off time with Spider-man. Don't want to keep a big star waiting." -- Duck Dodgers/Green Lantoon
Originally posted by idiodix Characters in stealth are not safe.
huh, I wasn't sure about that one because there are no DC Stealth figures out there yet and It wasn't a team ability - but it does make sense.
Paraphrasing until I get an actual quote:
"I have a tee off time with Spider-man. Don't want to keep a big star waiting." -- Duck Dodgers/Green Lantoon