You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
My issues with arbitration stem from events occurring around the times of the original "Invitational" tournaments, in which the arbitrator at the time fit egotistical like a glove. Whomever it is now is inconsequential to me, as is the position in general. I pay no attention to their rulings and just adopt house rule clarification until FAQ's and errata are issued.
Our local judge also had a problem with the arbitrator system. He felt that the rules documents on the official website under 'How to play' should be the only place you needed to look and it was unfair to expect people to troll the forums looking for official unofficial rulings. He felt the local judges should make those rulings until something official was put in print.
'The game used to be built around many fundamental rules. But there are a number of figures that fly in the face of those rules. Their powers are too all encompassing, and too cheap.' -MegaLotusMan
Our local judge also had a problem with the arbitrator system. He felt that the rules documents on the official website under 'How to play' should be the only place you needed to look and it was unfair to expect people to troll the forums looking for official unofficial rulings. He felt the local judges should make those rulings until something official was put in print.
For one thing, part of the agreement in becoming a judge was agreeing to read the threads in the forum on a regular basis. If he felt that was unfair, he should not have agreed and not have become a judge.
Secondly, I don't really see any conflict in what he did with what the documents say. I'm not sure off of the top of my head which one it is, but one of the documents says that any ruling made by the RA on the forums is an official ruling, but that the ruling was not tournament legal until published in an official document.
So....if the guy wanted to ignore his legally binding agreement and not peruse the forums, waiting for the rulings to be published, he was still operating under the current tournament legal rulings.
I'd agree that "ignore other characters for movement" includes automatic break away without needing to state "this character breaks away automatically.
If you look at the wording for the flight ability "A character with this ability can move through squares adjacent to and occupied by opposing characters".
With that wording they made sure that fliers still need to break away, but once moving get to ignore other characters while moving.
Likewise the FEAT Giant Stride: When the character has zero action tokens and is moved as part of a move or power action, it ignores the effects of other characters on movement, though it must break away normally.
Because the ABILITY Giant Stride doesn't include the "it must break away normally", you get automatic break away.
I just realized that this makes the feat Shake-Off useless for giant characters. If I remember Harpua correctly, shake-off requires a break away roll. If you break away automatically, the damage caused by shake-off would never occur.
Because the ABILITY Giant Stride doesn't include the "it must break away normally", you get automatic break away.
I just realized that this makes the feat Shake-Off useless for giant characters. If I remember Harpua correctly, shake-off requires a break away roll. If you break away automatically, the damage caused by shake-off would never occur.
This is contradicted by the actual Giant Stride text:
Quote
GIANT STRIDE This character ignores the effects of characters
and hindering, elevated, and outdoor blocking terrain on movement.
This character fails to break away only on a result of 1 or 2. If this
character has zero action tokens when it is given a move action, it
can use the Carry ability until the end of the action.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
This is contradicted by the actual Giant Stride text:
Technically, it doesn't.
As has been stated, ignoring characters for movement carries with it the ability to automatically break away.
Giants ignore characters for movement, so they automatically break away.
They fail only on a 1-2, but only when failure is an option. Under normal circumstances, failure can't happen, but if it is next to a Construct Feat Barrier, then it is in a situation where it needs to roll. Otherwise, no roll is needed.
(Note that I'm sure my statements above are not what the designers intended. It's just another case of poor wording. Poor wording which does lead to what I just said.)