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So, neither Oracle nor her agent (only one agent can use this ICWO per round?) are given an action token for this, ( but the agent that uses ICWO gets a token as per normal?)
Not sure what you're asking here.
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Another question, if Oracle is off the board(On the card) how is she defeated(K'Od)?
Both Agents must be defeated.
God is smarter than we are....
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Who cares about about ICwO... Has anyone looked at the Oracle fig, she needs to stop eating cake and go on a diet, and talk about ugly...
She wouldn't need to go on a diet if she'd get off her damn card once in a while and pull some battlefield duty. "I'm off the board, you can't get me! Nyah, nyah!"
IN CONTACT WITH ORACLE (10 points per character)
Choose two or more characters; Oracle may not be chosen.
Chosen Characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle’s dial to any click. The Agent given the action may use any power showing on Oracle’s dial UNTIL ANY AGENT WITH ZERO OR ONE ACTION TOKENS IS GIVEN A POWER ACTION TO TURN ORACLE'S DIAL. If your last Agent is KOd while Oracle is on this card, Oracle is KOd.
· If Oracle is removed from the battlefield and placed on the In Contact With Oracle feat card her team ability cannot be copied by figures with wildcard team abilities. It may be selected by a wild card under the effect of the Loyalty BFC.
· Free actions may not be used to give an Agent the +1 to its comb at values.
· The +1 to combat values that Agents gain is applied immediately when the action is given.
· When an Agent already has a power showing on its dial that Oracle has, it may not be granted that same power from Oracle.
· Oracle grants the Agent the power that is showing on her dial. The power that the Agent has been granted can be countered. If the Agent is KOd, the effects of the power are lost.
· The power action given to an Agent to use one of Oracle’s powers is given for that effect only. You cannot assign a power action for, say, Charge, and click Oracle’s dial and then use Charge.
· The bonus granted by this feat occurs when the action is given, not at any time during the action. Therefore if a stat gets replaced within the action (or after), then the bonus would be overwritten by the replaced value.
When an Agent is given an action you may choose to give one of its combat values +1
At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle’s dial to any
click.
So The Agent would get the +1 just because he's being given a power action to turn Oracle's dial then he can use the perplex gained from Oracle on himself .
If a guy like KC CR Superman can Perplex his damage then get another +1 (that doesnt apply to the rule of three) because of the non free action Scorched Earth would give him. He can hit for 10 clicks provided he rolls doubles and then he'll hit for nine more on the second attack.
People hate the card because having an instant 2, on top of a charactor who is carring a Tombstone and possesses Energy Shield is just not fun HOW THE HECK DO YOU BEAT THAT. You don't and that's the problem
OK....so, I read the feat ICwO...and, I just don't understand why its considered powerful...I mean, I get that you can modify by plus 1 the 2 agents, but, why is that such a big deal? someone please explain!
The one thing I can think of is that for 10 pnts per character, each character can increase any one combat value by 1 point. So a whole team could use one card (back in the day).
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“I used to be a heroclix player like you, then I took an arrow in the knee.”
The one thing I can think of is that for 10 pnts per character, each character can increase any one combat value by 1 point. So a whole team could use one card (back in the day).
It's powerful because Perplex lasts a full round and she can grant Energy Shield so a guy like Doomsday can perplex up his D, declare Energy Shield, and move to get a nigh unhittable 23D. Park that next to some guy with Entrenched so Doomsday can't be critically hit and just walk way because YOUR NEVER GONNA WIN.
It's powerful because Perplex lasts a full round and she can grant Energy Shield so a guy like Doomsday can perplex up his D, declare Energy Shield, and move to get a nigh unhittable 23D. Park that next to some guy with Entrenched so Doomsday can't be critically hit and just walk way because YOUR NEVER GONNA WIN.
Where are you getting that ICWO ignores the Rule of Three? It doesn't. It's a modifier, and there is nothing in the feat or the errata/Player's Guide that says it ignores the Rule of Three.
They get an action token, but unless there is a push, there is no damage applied for this.
No, but only one agent at any given time can gain possession of the powers.
For example, Cloak and Dagger (the MM single figs) are agents. Cloak uses a power action to gain Outwit. He Outwits the Toughness of the opponent next to him. He Poisons the guy. Now Dagger is given a power action to gain Perplex. This is fine, but when she does, Cloak loses the Outwit.
Yes.
She is defeated when all agents are defeated.
huh, you just made my head explode. the whole duo thing. so would they get a plus 2 or just the 1 for a duo attack. tech. you just had 2 different not free actions. on one figure.
If a guy like KC CR Superman can Perplex his damage then get another +1 (that doesnt apply to the rule of three) because of the non free action Scorched Earth would give him. He can hit for 10 clicks provided he rolls doubles and then he'll hit for nine more on the second attack.
People hate the card because having an instant 2, on top of a charactor who is carring a Tombstone and possesses Energy Shield is just not fun
Wow, I saw your original post and this was not in there. Excluding correcting a misspelled word or something on those lines, it is courteous to denote changes to your post.
Anyway, as stated above, nothing in your example ignores the rule of three. He cannot hit for 10 clicks.
There is quite a bit wrong with this statement.
We'll say that he has Perplex and ESD from Oracle from a previous turn. He is holding the Tombstone.
He Perplexes his damage.
He uses Scorched Air to Charge and Flurry. In doing this he uses the ICwO bonus to boost his damage.
For the first attack, his damage value will be 8...not 10. (That's his base of 5 with +1 for the Perplex, +1 for ICwO, and +2 from the Tombstone. The modifiers are a total of +4, but the rule of three caps that to +3.)
The only way he could hit for 10 would be with increases to damage dealt, like getting a critical and having Ground Zero.
The second attack would only have a damage value of 7. The Tombstone would be gone and he could not have been holding a second object. (If he was holding two standard objects, he could have 8 and 8, but that is the max he will get without modifiers to damage dealt.)
On the defensive side, ESD and the Tombstone would also be capped by the rule of three.
It is not an "instant" +2. He needed to spend an action to get the Perplex.
On top of that, there's a bare minimum of 47 points (old Oracle) or 70 points (new Oracle) to play the combo.
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HOW THE HECK DO YOU BEAT THAT. You don't and that's the problem
When played correctly, it isn't nearly as potent as you said.
Quote : Originally Posted by vamroc
It's powerful because Perplex lasts a full round and she can grant Energy Shield so a guy like Doomsday can perplex up his D, declare Energy Shield, and move to get a nigh unhittable 23D. Park that next to some guy with Entrenched so Doomsday can't be critically hit and just walk way because YOUR NEVER GONNA WIN.
The max Doomsday would have is a 22 because of the rule of three.
Quote : Originally Posted by RedDragon
huh, you just made my head explode. the whole duo thing. so would they get a plus 2 or just the 1 for a duo attack. tech. you just had 2 different not free actions. on one figure.
As I stated in my example, those were the single figures from Mutant Mayhem.
If it was the duo, though, there is still only one non-free action...the power action to activate the Duo Attack. The attacks themselves are free actions.
It's powerful because Perplex lasts a full round and she can grant Energy Shield so a guy like Doomsday can perplex up his D, declare Energy Shield, and move to get a nigh unhittable 23D. Park that next to some guy with Entrenched so Doomsday can't be critically hit and just walk way because YOUR NEVER GONNA WIN.
It has been noted earlier that ICWO is not perplex. Back then, perplex only lasted the players turn not the full round like ICWO. ICWO was often used to increase defense, perplex was only usually used to increase damage or to hit combat values.
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”