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Say i have a V Boomerang and an enhancer friend in base to base, I make a 2 or 3 multi attack.
If 2 of the people im attacking are a fig with mastermind and a doombot that can take the damage, what decides who gets hit first? If the doombot is already damaged,and the EE could conceivible kill him then the question of multi attacks and splash damage seems to be confused... Say i hit these two characters who are adjacent to each other and both take hits. with the enhancement, thats 2 clicks per hit and or splash. But the result changes if you resolve it differently.
If you resolve damage on the doombot first, the doombot will die, and the mastermind character has noone to mastermind the damage to. If you resolve his damage first then the doombot dies before the doombot hit takes place and the hit essentially cannot occur because i have no target. and thus the mastermind character avoids his own hit as well as splash damage from the dead doombot.
Can i simply name my targets in an order and resolve it in the order i decide? Also, can you mastermind splash damage?
First off, some terminology (it's picky but important). Boomerang can not do a multi-attack, only the large figures have that option (and characters with Flurry can make two attacks during one attack action). Boomerang is doing one attack but targetting multiple people.
Since it's all one attack, you declare all targets before rolling the dice, you only roll once, and all the damage gets taken at one time.
So, if I target Doom (with Mastermind) and an adjacent Doombot doing 4 on each (1+1 for initial and 1+1 for splash assuming we are using Boomerang with an enhancer) Doom can then move all the damage onto the Doombot (who will take all 8, reduce it by toughness if he still has it)
If Doom is one of the targets he can move all the damage onto the Doombot (initial and splash). If Doom is not one of the targets (only taking splash damage) then he cannot use mastermind as he must be the target in order for mastermind to be used.
Note: This is different then how impervious handles it in case you were wondering. Impervious would allow you to only avoid or reduce the damage from the targetted portion of the attack, it does not work against splash damage.
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