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AQUATIC INVADER: When Atlantean Warrior occupies water terrain, he can use Charge and Stealth. When he occupies water terrain at the beginning of the turn, modify his speed value by +2 until the end of the turn.
He can only use Stealth in water, true. And there needs to be some kind of hindering terrain involved to actually block LOF, also true. But he can use Stealth.
Right, but Ambush
Quote
The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain.
Hence the conflict with what I'm checking for right now.
I'm not aware of a way to occupy Hindering and Water terrain at the same time.
"We're all in the gutter, but some of us are looking at the stars." -Wilde
I've read all 6 pages, and understand the SP and Ambush.
BUT: Can you assign a feat that requires stealth to a figure that gets it's stealth from a Team Ability (Batman Allies)?
If you can, does Ambush counter your TA?
Sorry for the questions, but I just didn't see this answered.
Not if that is its only source of Stealth, no. Player's guide:
Page 19, the third paragraph of Assigning feats begins: "If a character can use a power or ability via a special power or trait, it can be assigned a feat…"
A team ability is neither a special power or trait.
How many exactly...how many figs have stealth as a special power?
Exactly? I have no idea. But back on post #73...
Quote : Originally Posted by jackstar7
I just wanted to continue to use this thread for a second and confirm that this works for all figures that have a power that reads "can use Stealth" to make use of Ambush in this way.
My list is currently:
Ms Marvel(b/Skrull)
Gambit
Shadow Demon
X-23
Cr Robin (#001)
Mastermind
Cr LE Roy Harper
SI Elektra(a/Human)
Sharon Carter
Morbius
SI Mole Man (Ha!)
Cloak & Dagger
SI Spider-Woman (chase)
Sinestro Corps Batman (chase)
Nico (sort of)
Thor, Frog of Thunder (chase)
HoT Daredevil (thanks Capt. Krueger!)
Atlantean Warrior (when simultaneously in water and hindering)