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Judges: How will you run Golden / Modern Age Tourneys?
Just curious to see what is everyone's take on Golden Age / Modern Age, and how each judge will handle these two different game formats.
As a judge, I have never ran a Restricted tourney, with the exception of sealed booster events. I despised the Restricted environment as I hated being told and telling players what they can and cannot play. After all they have spent their hard-earned money, they should be allowed to use them.
However... with that said... the more I think about it, the more like the idea of the Golden and Modern Age formats.... However, I still don't like the fact that Modern Age excludes a large portion of figures, and that I despise.
So, I have come up with a solution for my venue... a modified version of Modern Age that I will run.
Here is how I'll handle Golden Age: Just like the Unrestricted Format that is now in place. All figs, cardboard elements, objects, maps, etc., etc...
Here is how I'll handle Modern Age, with my changes:
1) All figures will be allowed from any set, with these stipulations:
a) Feat Cards: Only characters without Character Cards can be assigned feats, so that means anything pre-Avengers. This will allow people to build the teams they want, and will make the older figures more competitive, while keeping the cheese to a minimum by not allowing feats on anything from the Avengers sets and up.
b) I'll keep the no BFC rule in effect.
c) Any Objects, Bystander Tokens, and Maps can be used. Boils down to K.I.S.S.
I think this solution is the best for my venue regarding Modern Age. It allows players to build theme teams (non-key or keyword) which they may not be able to do in the Modern Age format due to the figure restriction, and it will entice players to use older figures if they want to, and keep them competitive by allowing them to use feats, while not allowing feats on any figure that comes with a character card.
What are your thoughts on this? How will you enforce the two formats at your venue?
Please, no flaming and #### talking. Let's keep this thread to an honest pro vs. con debate with no name calling. Any trollish posts or off-topic posts will be reported immediately, and I'll ask the mods to remove your post.
Probably Modern Age Restricted/Unrestricted, as in every set is legal whenever I announce Unrestricted. Just no Feats/BFCs unless I announce it, as well. Maps/Objects/Bystanders, all legal. I just hope it speeds up the game.
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This is my attitude with the current Restricted / Unrestricted formats as I stated in my op.
Yeah, I'm just being the echo I guess. I've never been a fan of BFC's, so I can see those going. But I'm okay with feats, as long as the 10% rule stays.
One of the venues in my town will likely just continue operating the tournaments they way they've been for a while now.
Tournaments are Unrestricted (or Golden Age or whatever) and no Colossals unless explicitly stated that they'll be allowed. Same 10% rule for feats, one optional BFC per round, house ruling of theme teams... yadda yadda yadda. Only change might be the implementing the new rule about objects as part of a force.
When the new rulebook comes out, they'll likely implement those rules.
When the new rulebook comes out, they'll likely implement those rules.
I'm curious to see what all the rule changes are. So far, the one I'm not to fond of is the new object rules. But I'll have a wait and see attitude with it before I tear it down.
I just hope they don't change that many of the rules. I have the FF Rulebook about memorized now. I would like to see LOF while adjacent be changed to you see a figure if he is adjacent. Makes sense.
Quote : Originally Posted by combatninja
Yeah, I'm just being the echo I guess. I've never been a fan of BFC's, so I can see those going. But I'm okay with feats, as long as the 10% rule stays.
With the advent of Special Powers in the Avengers set, it seems that Feats have become less important, and really are not needed anymore (except for point fillers, what I've always used them for). I've never built a team around a specific feat combination like the power gamers do. Not knocking them as it's a legit strategy, just not my style.
But one thing I would like to see with Special Powers is pros and cons with a lot them, like it was in the Avengers set, such as Iron Man's Full Power SP, or Red Skull's or Moon Knights SP. This forces a tactical decision by the player of when to use the power, and keeps power creep down. Sometimes it is really worth using the Avengers Ultimate Iron Man's Full Power knowing I'm going to take 2 clicks of damage. It's won me games. And there are other times where it just isn't tactically sound to use it. I like Special Powers that are a two-edged sword because it breeds tactical thought, instead of the "Me Grog, me have bigger stick than you, me no need to think about me powers.", without any thought going into is it a wise decision to use a power or not. Which is why I like Duo figs so much.... the tactical options available.
Last edited by VGA d1sc1pL3; 04/14/2010 at 02:02..