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I've played The Great Ten in a 400 point game, and they did really well. Of course, I had to use a few feats, since the 4 of them only total 346 points BT on Chang, AP on Ghost Fox. I may have had 1 other feat (Nanaobots maybe on Chang?), and then filled the rest with POGs as MM fodder for Chang.
At 300, I don't know what you'd do with Chang, but Scientist is chock full of goodness, so I guess it is possible.
Trade to Canada. We're friendly, and we love Beavers..........
August General serves as an Enhancement taxi for the Egg. Sadly the General is better served charging into the thick of it, as is Ghost Fox, leaving no optimal candidates to Mastermind.
True, but that said, if AGiI taxis Egg-boy into hindering, he can only be hit up close; at which point, whoever hits him is just begging for the former to Charge & EW them into next week (with a -2 to his to-hit roll at that!)
At 275 points I like the addition of BT and Double-Time on GFK (so she can move 16 squares into tie-up position - the push doesn't hurt her stats, but does land her on her first PC click and ready to Flurry if you choose).
MZA No power in the 'verse can stop me...
Quote : Originally Posted by LearnAboutPitbulls
I swear, 40k and HeroClix players argue inarguable rules more than any other game's players that I've ever seen.